There is already another project called pioneer-thirdparty where we keep the 3rd party libraries, code and binaries that some platforms require. For example most variants of Linux doesn't need any of those, it's really only for cross compiling or building on Windows.SilkyPantsDan wrote:I have forked the repository in Github and I'm currently integrating the third party libraries into the main project. I had to do this with the SDL2 libraries to get it to run, otherwise I was getting some strange crashes when trying to load the SDL surfaces.
Any New News On The Mac Version?
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Re: Any New News On The Mac Version?
Can you clarify what you mean by:
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Re: Any New News On The Mac Version?
Take-of, landing, auto-pilot to another world, hyperspace then fly to and land at another station (orbit / planet) should test almost everything.SilkyPantsDan wrote:Is there any particular test plan that I should attempt? At this stage I have just been starting up on Earth and flying between the stations/planets.
Loading and saving too of course to make sure that you can play the game over multiple sessions :)
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Re: Any New News On The Mac Version?
Yep - I have forked the third party repository as well, and that was what I was integrating with the main project. I had some issues with the latest SDL2 libraries where it would crash when loading any of the textures, but when I has swapped over to the source in the third party repo I haven't been able to replicate the problem. Currently I have just replaced the SDL2, Vorbis and Ogg libraries with the frameworks from here.FluffyFreak wrote:Can you clarify what you mean by:There is already another project called pioneer-thirdparty where we keep the 3rd party libraries, code and binaries that some platforms require. For example most variants of Linux doesn't need any of those, it's really only for cross compiling or building on Windows.SilkyPantsDan wrote:I have forked the repository in Github and I'm currently integrating the third party libraries into the main project. I had to do this with the SDL2 libraries to get it to run, otherwise I was getting some strange crashes when trying to load the SDL surfaces.
Feel free to grab my latest develop branch to check it out, and I've also updated the Xcode section of the compiling instructions to reflect the changes I had made.
https://github.com/SilkyPantsDan/pioneer-thirdparty
https://github.com/SilkyPantsDan/pioneer