Hi,
The JSON save system seems to be working :)
Now that Microsoft have effectively given us the full version of Visual C++ (Community Edition 2013), are there any plans to migrate to it from Express? Or might it work as it is?
I'd rather not have both 2013 Express and Community editions installed, but will refrain from removing Express until I know for sure that Pioneer works with Community edition. I use VC 2008 at home anyway.
Cheers,
Nick
Visual Studio Community Edition
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Re: Visual Studio Community Edition
Just remove the Express edition, it works with Community and there's no upgrade to do really.
I just use the Community edition now, occasionally I get surprised when something opens in Express so will probably uninstall it soon.
I just use the Community edition now, occasionally I get surprised when something opens in Express so will probably uninstall it soon.
Re: Visual Studio Community Edition
Thanks.
Be careful though - I've read that uninstalling Express after installing Community will break Community (e.g. http://www.pcper.com/news/Visual-Studio ... -Announced).
Be careful though - I've read that uninstalling Express after installing Community will break Community (e.g. http://www.pcper.com/news/Visual-Studio ... -Announced).
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- Posts: 1343
- Joined: Tue Jul 02, 2013 1:49 pm
- Location: Beeston, Nottinghamshire, GB
- Contact:
Re: Visual Studio Community Edition
Ah, I guess I'll leave it then, I have plenty of storage space on that drive so it's no big deal.
Also you might notice that there is an "issue" when running the game via Visual Studio. The game stalls for a very long time because the Visual Studio debug memory allocator is really slow, despite the name "debug" it used in release too.
This can be avoided by adding "_NO_DEBUG_HEAP=1" to the environment option of the debugging options. Sadly there's no way to distribute that change with the project files so you'll have to do it yourself.
Just say if you need any advice with it :)
Also you might notice that there is an "issue" when running the game via Visual Studio. The game stalls for a very long time because the Visual Studio debug memory allocator is really slow, despite the name "debug" it used in release too.
This can be avoided by adding "_NO_DEBUG_HEAP=1" to the environment option of the debugging options. Sadly there's no way to distribute that change with the project files so you'll have to do it yourself.
Just say if you need any advice with it :)