Is the local market dynamic already?
Is the local market dynamic already?
I am currently working on a local traffic script that simulates just the traffic within the system (if there is any). I am currently writing the script based on the assumption that commodity prices differ slightly between starports within a system and that the prices change over time (based on availability?). Is that correct? I thought I had read something to that effect a while ago (but can't find it right now). Or was that something planned for a future release?
Re: Is the local market dynamic already?
perhaps and no.clausimu wrote:... based on the assumption that commodity prices differ slightly between starports within a system and that the prices change over time (based on availability?). Is that correct?
Sorry.
1. Prices are set for each Space station, but the modifier is the same for the system (based on export/import), but I'm not sure if there's a little noise added to the price. If there isn't there could be.
2. Yes, we would very much like to have fluctuating prices over time, coupled to availability, but alas, no. All prices fixed at the moment. Not based on stock. Getting there is quite a lot of work, starting in Galaxy generator.
System traffic is currently simulated by module/TradeShips.lua, so I guess this is where you want to look.
Re: Is the local market dynamic already?
Too bad.
I am actually using TradeShips.lua as my template to understand the whole scripting process for the game. I have decided to try to simulate local traffic to (a) provide me with more finetuned way to increase traffic to make the system come alive, and (b) give me a starting place that I can (hopefully) handle. :)
I am actually using TradeShips.lua as my template to understand the whole scripting process for the game. I have decided to try to simulate local traffic to (a) provide me with more finetuned way to increase traffic to make the system come alive, and (b) give me a starting place that I can (hopefully) handle. :)