a bit of a hello and introduction

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angor666
Posts: 2
Joined: Sun Nov 16, 2014 7:35 pm

a bit of a hello and introduction

Post by angor666 »

Hello everyone, Angor here. I am a professional modeler and texture artist with 2+ years of exp in the film industry. I am here for the long haul, as much as my free time allows me to be jugling between work, personal life and my passion which is game dev. Happy to be here, hope you like my work and I am looking forward to contributing to this awesome idea that you have started ;)
impaktor
Posts: 1008
Joined: Fri Dec 20, 2013 9:54 am
Location: Tellus
Contact:

Re: a bit of a hello and introduction

Post by impaktor »

Hi!
As we (nozmajner, angor666, impaktor) are having a great conversation on IRC, I shouldn't repeat myself too much , but once again, welcome and we're very happy and excited to have you onboard.

Others not on IRC at the moment: Current talk is of a new police ship for OKB Kaluri.
bszlrd
Posts: 1084
Joined: Mon Jul 01, 2013 3:25 pm
Location: Budapest HU

Re: a bit of a hello and introduction

Post by bszlrd »

Yup, welcome! :)
angor666
Posts: 2
Joined: Sun Nov 16, 2014 7:35 pm

Re: a bit of a hello and introduction

Post by angor666 »

Just to get my feet wet, here is a kitbash modeling from other personal projects that I have done in my free time, a peace from here and a peace from there, some from the stock in MODO :)

I think this will look cool on some repair drone, or as a loading arm on some spaceport. bare in mind that this is not game ready as it is high poly to the core 30+k polygons, but I will reduce it to 1 or 2k for the purpose of the game ;) C&C are welcomed.

Image

Image
FluffyFreak
Posts: 1343
Joined: Tue Jul 02, 2013 1:49 pm
Location: Beeston, Nottinghamshire, GB
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Re: a bit of a hello and introduction

Post by FluffyFreak »

Hi angor666,
That's nicely detailed.
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