Exclusion is a design choice too, so... :) It's more of a volume question anyway, so yeah, it's not that important, but I think it's worth talking about it a bit.So all in all, I don't think that life support is really a design consideration for this setting.
@NeuralKernel
Name obliges? :)The Character is the ship, not the primate inside... why not go Brain in a Jar, Upload or AI?
It's quite an interesting question with very interesting consequences. It would emphasize the Ship is the Character point quite a bit, and this could be exciting. Also would provide a quite strong argument about every stray future feature request about planet walking feature. :D
But really. I think there isn't any game where the pilot is a brain in a jar/upload. And the question is worth exploring.
I once read a short story about this topic, where certain special children were selected at a very young age, and they got built in a special vat in the center of the ship, and served as a not-so-artifical intelligence, or hearth of the ship if you like. Basically they became the ship. These ships weren't really autonomous, but had at least a pilot assigned to them. The bond between ship and pilot was very strong, and in this story, the little girl, who was the ship lost her pilot in a rescue mission, and fled. She discovered that there's a loose society of ships who lost their pilots. (Unfortunately I can't remember the title or author. I thought it's a Simak story, but I was unable to find it in his bibliography.)
Even the player could be a similar kind of ship who lost it's pilot, and basically became free. And if usually the ships are not operated autonomously, then we won't need to adjust the design of most ships too much. I'm thinking about cockpit and things like that.
They could be some kind of cybernetic artificial brain, and a human mind could be uploaded onto it with a very complex and expensive method. Complex, so it's not a too common thing. This artificial brain and it's supporting things should be large enough to prohibit robotic bodies of human size though.
Maybe not all ships have uploaded minds, and the artificial ones intelligence isn't too developed, but it can control a spacecraft's functions. Somewhere at a level of a dog for example, so it can only communicate on a basic level. Maybe there were more elaborate and intelligent ones in the past, but after an equal rights conflict, no one makes those now, or if they do, then they basically have something like human rights in most parts of the galaxy. And it could provide some mood changes, when the player explores parts of space where people don't like this kind of living ship. And that could be an incentive to hire crew to mask the fact that the ship is a living thing. Maybe even contractors would refuse to deal with the player if there's no crew on the ship.
And if this mind core isn't too hardly bonded with the ship, then it could be moved between ships, so the ship buying would be the same really.
But maybe this would be too big impact on the world, and would kill a lot of narration possibilities the player could put in the game for him/herself.
I really like this idea, and the consequences it could bring to the game world from a narrative point. And I can't really remember any space game that explored this. Right now I can't name any other game about this, but I'm sure there are some.