Is there a debug version?

FluffyFreak
Posts: 1343
Joined: Tue Jul 02, 2013 1:49 pm
Location: Beeston, Nottinghamshire, GB
Contact:

Re: Is there a debug version? Um, FluffyFreak...?

Post by FluffyFreak »

Well so far I've left it running on the title screen for the last 25 minutes without issue.
One idea I had was that it might be a memory leak but over time it actually dropped in usage from 204MiB to 169MiB, possibly OpenGL doing some delayed texture cleanup.
Either way not a lot of ram and far less than your 3GiB.

You only have 256MiB of GPU RAM though, I assume that this is a laptop with a built-in Intel GPU?
Can you paste your "OpenGL.txt" and your "config.ini" files so that I can see what your setup is?

Also do you have "Compress textures" enabled or disabled?
Could you also try setting the line `DisableEclipse=0` to `DisableEclipse=1` in your "config.ini" and lower the other detail options for the terrain and cities?

It might just be that you're running out of ram on the GPU.
Core
Posts: 11
Joined: Wed Sep 18, 2013 6:55 pm

Re: Is there a debug version?

Post by Core »

I both reduced and increased many of the graphics options many times, it always crashes in 15 to 30 minutes, even at the menu screen before starting a game, for example if i walk off and go fix a snack, the compress is on, sometimes off, all my settings are in the first post and also here: http://pioneerspacesim.net/forum/viewtopic.php?f=3&t=90
http://postimg.org/image/q8qwb07ab/
Also see debug output link from my last post, this is a constant, the unoptimized code just takes a bit longer to crash imo. Hopefully by looking at the pic a coder could tell what's going wrong. Btw, thank you very much for your efforts,i would like to play a long long game someday. =)
FluffyFreak
Posts: 1343
Joined: Tue Jul 02, 2013 1:49 pm
Location: Beeston, Nottinghamshire, GB
Contact:

Re: Is there a debug version?

Post by FluffyFreak »

Not got a clue what caused that I'm afraid, will need to look into it a bit deeper.
Post Reply