If maintaining the a non-shader build would allow me to actually run the Win builds (i can't run them for months now, throws OpenGL extension errors) then i say do it... yes, i have one of those Intel CPU/GPU laptops, i can't be the only one, Pioneer ran great before this error.
ERROR: OpenGL extension AB_vertex_buffer_object not supported
Code: Select all
Intel® Graphics Media Accelerator 4500MHD Driver for Mobile Report
Driver Version: 6.14.10.5420
Operating System: Windows XP Professional Service Pack 3(5.1.2600)
Default Language: English (United States)
DirectX* Version: 9.0
Physical Memory: 3037 MB
Minimum Graphics Memory: 32 MB
Maximum Graphics Memory: 256 MB
Graphics Memory in Use: 55 MB
Processor: x86 Family 6 Model 15 Stepping 13
Processor Speed: 1994 MHz
Vendor ID: 8086
Device ID: 2A42
Device Revision: 07
Accelerator in Use: Mobile Intel(R) 4 Series Express Chipset Family
Video BIOS: 1659.0
Current Graphics Mode: 1280 by 800
Active Digital Televisions: 1
Active Notebook Displays: 1