Uniquify factions & systems
Posted: Wed May 14, 2025 5:26 pm
I know my title is perhaps offending. Please, i l explain.
Prelude
You are the great guys who do the hard work (developing, testing), we just sit back and enjoy. So hail to you, you can ignore me completely and you are justified. Just a humble opinion.
Main part
In the game documentation it says somewhere that you began Pioneer as a frontier remake but you aspire to make it better than frontier. I think you did it, it is indeed better in all aspects but one: game atmosphere. I mean there is a huge space of colonized planets by a dozen of human factions, really thousands of stars. And they are all the same. You can do the same things, the only change is availability of ships and jobs (probably depends on population). Industrial, plutocratic, anarchic, whatever system it is all the same (e.g. anarchists have their police like everybody etc).
Frontier on the contrary had 2 factions (plus some independent worlds), each faction had about 20-25 worlds and each world had its own flavour (the Capital, the Jail, the Religious enclave, the communists, the gem-mining world etc). Also, the 2 factions were actually different in philosophy and you could see it in game mechanics (good guys - bad guys lets say). Also, anarchic systems were as such: no police, no laws, dozens of random guys attacking you for fun or to rob you, the way it should be). This made you familiar with the different "neighborhoods" of space, you felt you got to know things, etc. I believe this added to the atmosphere.
Actual suggestions
Perhaps i suggest too drastic changes but anyway, maybe the factions and the systems they control could be greatly reduced, so that you have the ability to design each system as "unique" compared to others. It is impossible to do so when each faction has too many systems.
Maybe you could let all other (huge in number) systems as "unexplored" and the player could explore them for money (just visit or land perhaps in a planet etc).
You could even make factions colonize systems as the game goes by (perhaps one per year). New systems would greatly need raw materials perhaps....
Also, i miss the ability to actually join the navy and do jobs, get promoted and offered more dangerous jobs.
Conclusion
Just said my humble opinion. You are the boss, congratulations for your work, we are here to play!
Prelude
You are the great guys who do the hard work (developing, testing), we just sit back and enjoy. So hail to you, you can ignore me completely and you are justified. Just a humble opinion.
Main part
In the game documentation it says somewhere that you began Pioneer as a frontier remake but you aspire to make it better than frontier. I think you did it, it is indeed better in all aspects but one: game atmosphere. I mean there is a huge space of colonized planets by a dozen of human factions, really thousands of stars. And they are all the same. You can do the same things, the only change is availability of ships and jobs (probably depends on population). Industrial, plutocratic, anarchic, whatever system it is all the same (e.g. anarchists have their police like everybody etc).
Frontier on the contrary had 2 factions (plus some independent worlds), each faction had about 20-25 worlds and each world had its own flavour (the Capital, the Jail, the Religious enclave, the communists, the gem-mining world etc). Also, the 2 factions were actually different in philosophy and you could see it in game mechanics (good guys - bad guys lets say). Also, anarchic systems were as such: no police, no laws, dozens of random guys attacking you for fun or to rob you, the way it should be). This made you familiar with the different "neighborhoods" of space, you felt you got to know things, etc. I believe this added to the atmosphere.
Actual suggestions
Perhaps i suggest too drastic changes but anyway, maybe the factions and the systems they control could be greatly reduced, so that you have the ability to design each system as "unique" compared to others. It is impossible to do so when each faction has too many systems.
Maybe you could let all other (huge in number) systems as "unexplored" and the player could explore them for money (just visit or land perhaps in a planet etc).
You could even make factions colonize systems as the game goes by (perhaps one per year). New systems would greatly need raw materials perhaps....
Also, i miss the ability to actually join the navy and do jobs, get promoted and offered more dangerous jobs.
Conclusion
Just said my humble opinion. You are the boss, congratulations for your work, we are here to play!