Search found 54 matches
- Tue Oct 05, 2021 2:50 am
- Forum: Pioneer development
- Topic: galaxy_dense bitmap issues
- Replies: 14
- Views: 5668
galaxy_dense bitmap issues
Hi, I've been trying to replace the vanilla galaxy_dense map with my own, and ran into various issues. I am trying to replace it with something from 512 to about 2048 pixels, I have tried to change the values in one_over_256 to the corresponding image dimensions, I even reduced my replacement map to...
- Fri Oct 01, 2021 6:00 am
- Forum: Projects
- Topic: Sol Extended
- Replies: 11
- Views: 4274
Re: Sol Extended
Yeah I agree it's hard to pick out the primary planets as well with so many orbital bodies, opportunity to add in UI filters and options like in Space Engine. Will double check the moons and stations on the dwarfs. I've noticed some of my additional cities on Earth are spawning in the wrong location...
- Wed Sep 29, 2021 11:43 am
- Forum: Projects
- Topic: Sol Extended
- Replies: 11
- Views: 4274
Re: Sol Extended
Here is a first link to the first version of the extended Sol system. May or may not lag, I had Space Engine open at the same time. https://drive.google.com/file/d/1TEkL1zVmJw222mkWZ6E-jALwwbwduk_g/view?usp=sharing Forgot to add Gateway station, amended. Also added in the ISS on its same orbital par...
- Wed Sep 29, 2021 10:52 am
- Forum: Projects
- Topic: Sol Extended
- Replies: 11
- Views: 4274
Re: Sol Extended
Images of the very busy spacelanes of extended Sol.
And the traffic bound for the gas giant and outer colonies peters off:
And the traffic bound for the gas giant and outer colonies peters off:
- Wed Sep 29, 2021 10:34 am
- Forum: Projects
- Topic: Sol Extended
- Replies: 11
- Views: 4274
Re: Sol Extended
It's not crashing anymore, I ended up trimming down the number of spaceports on Earth. There is still quite a lot of lag, I noticed it's quite smooth though until all the traffic starts jumping in, gotta say the shear amount of activity looks cool, I'll see if I can get a screenshot of it. The engin...
- Wed Sep 29, 2021 9:46 am
- Forum: Projects
- Topic: Improving Faction Generation
- Replies: 2
- Views: 1820
Re: Improving Faction Generation
It's an Elite Dangerous term, it means 'Background Simulation.
- Tue Sep 28, 2021 4:43 pm
- Forum: Projects
- Topic: Sol Extended
- Replies: 11
- Views: 4274
Sol Extended
Have been working on extending the Sol system for a few years now to include a number of major asteroids, dwarf planets and a few other stations. Earth has also been fleshed out with 92 surface ports, this number may be reduced if there are still lag issues. https://i.imgur.com/W926D6g.png https://i...
- Tue Sep 28, 2021 11:11 am
- Forum: Projects
- Topic: Improving Faction Generation
- Replies: 2
- Views: 1820
Improving Faction Generation
Hi, I am working on improving how factions are generated. Currently factions are assigned systems, and planet and station in that system is assigned as their property. I am trying to work on a system akin to Elite Dangerous, where factions may have a homesystem, but factions can: a) Co-exist in the ...
- Fri Jan 22, 2021 9:20 am
- Forum: Pioneer development
- Topic: Code inspiration and rendering resource
- Replies: 120
- Views: 134239
Re: Code inspiration and rendering resource
I might have found what made the HMAP files for Earth, Mars and Luna.
http://www.mavrikgames.com/game-develop ... umentation
I think I get why a Heightmap data file would be preferable to using a heightmap image.
http://www.mavrikgames.com/game-develop ... umentation
I think I get why a Heightmap data file would be preferable to using a heightmap image.
- Thu Jan 21, 2021 10:30 am
- Forum: Pioneer development
- Topic: Planet loading bug and Geo Patches improvement
- Replies: 3
- Views: 1311
Re: Planet loading bug and Geo Patches improvement
I replaced the lmatrix4x4.cpp file in my latest version with the one from October, I'm not getting the camera distance bug anymore, fixing the OrthoMartrix and Frustum clearly added in an unintended side effect.