Search found 54 matches

by CMDR ARGHouse
Tue Oct 05, 2021 2:50 am
Forum: Pioneer development
Topic: galaxy_dense bitmap issues
Replies: 14
Views: 5668

galaxy_dense bitmap issues

Hi, I've been trying to replace the vanilla galaxy_dense map with my own, and ran into various issues. I am trying to replace it with something from 512 to about 2048 pixels, I have tried to change the values in one_over_256 to the corresponding image dimensions, I even reduced my replacement map to...
by CMDR ARGHouse
Fri Oct 01, 2021 6:00 am
Forum: Projects
Topic: Sol Extended
Replies: 11
Views: 4274

Re: Sol Extended

Yeah I agree it's hard to pick out the primary planets as well with so many orbital bodies, opportunity to add in UI filters and options like in Space Engine. Will double check the moons and stations on the dwarfs. I've noticed some of my additional cities on Earth are spawning in the wrong location...
by CMDR ARGHouse
Wed Sep 29, 2021 11:43 am
Forum: Projects
Topic: Sol Extended
Replies: 11
Views: 4274

Re: Sol Extended

Here is a first link to the first version of the extended Sol system. May or may not lag, I had Space Engine open at the same time. https://drive.google.com/file/d/1TEkL1zVmJw222mkWZ6E-jALwwbwduk_g/view?usp=sharing Forgot to add Gateway station, amended. Also added in the ISS on its same orbital par...
by CMDR ARGHouse
Wed Sep 29, 2021 10:52 am
Forum: Projects
Topic: Sol Extended
Replies: 11
Views: 4274

Re: Sol Extended

Images of the very busy spacelanes of extended Sol.
Image
Image
And the traffic bound for the gas giant and outer colonies peters off:
Image
by CMDR ARGHouse
Wed Sep 29, 2021 10:34 am
Forum: Projects
Topic: Sol Extended
Replies: 11
Views: 4274

Re: Sol Extended

It's not crashing anymore, I ended up trimming down the number of spaceports on Earth. There is still quite a lot of lag, I noticed it's quite smooth though until all the traffic starts jumping in, gotta say the shear amount of activity looks cool, I'll see if I can get a screenshot of it. The engin...
by CMDR ARGHouse
Wed Sep 29, 2021 9:46 am
Forum: Projects
Topic: Improving Faction Generation
Replies: 2
Views: 1820

Re: Improving Faction Generation

It's an Elite Dangerous term, it means 'Background Simulation.
by CMDR ARGHouse
Tue Sep 28, 2021 4:43 pm
Forum: Projects
Topic: Sol Extended
Replies: 11
Views: 4274

Sol Extended

Have been working on extending the Sol system for a few years now to include a number of major asteroids, dwarf planets and a few other stations. Earth has also been fleshed out with 92 surface ports, this number may be reduced if there are still lag issues. https://i.imgur.com/W926D6g.png https://i...
by CMDR ARGHouse
Tue Sep 28, 2021 11:11 am
Forum: Projects
Topic: Improving Faction Generation
Replies: 2
Views: 1820

Improving Faction Generation

Hi, I am working on improving how factions are generated. Currently factions are assigned systems, and planet and station in that system is assigned as their property. I am trying to work on a system akin to Elite Dangerous, where factions may have a homesystem, but factions can: a) Co-exist in the ...
by CMDR ARGHouse
Fri Jan 22, 2021 9:20 am
Forum: Pioneer development
Topic: Code inspiration and rendering resource
Replies: 120
Views: 134239

Re: Code inspiration and rendering resource

I might have found what made the HMAP files for Earth, Mars and Luna.
http://www.mavrikgames.com/game-develop ... umentation
I think I get why a Heightmap data file would be preferable to using a heightmap image.
by CMDR ARGHouse
Thu Jan 21, 2021 10:30 am
Forum: Pioneer development
Topic: Planet loading bug and Geo Patches improvement
Replies: 3
Views: 1311

Re: Planet loading bug and Geo Patches improvement

I replaced the lmatrix4x4.cpp file in my latest version with the one from October, I'm not getting the camera distance bug anymore, fixing the OrthoMartrix and Frustum clearly added in an unintended side effect.