Search found 1096 matches
- Fri Dec 23, 2022 5:34 pm
- Forum: Feature requests
- Topic: Feature request: link to related system overview from sector map Object info
- Replies: 4
- Views: 5494
Re: Feature request: link to related system overview from sector map Object info
There's also a list in Sectorview, where you can choose the destination star of the selected system
- Fri Dec 23, 2022 5:33 pm
- Forum: Feature requests
- Topic: Feature request: aggressive fuel consumption option
- Replies: 2
- Views: 3103
Re: Feature request: aggressive fuel consumption option
Not sure what you mean. You want an option for the autopilot to be less conservative in terms of fuel? A workaround: you could just accelerate a bit manually, then turn the autopilot back on for the deceleration phase. But be careful not to raise your speed above the remaining deltaV (left side gauge)
- Sat Dec 17, 2022 6:38 pm
- Forum: Feature requests
- Topic: Feature request: store ships
- Replies: 1
- Views: 2428
Re: Feature request: store ships
Owning multiple ships would be nice, I agree. As far as I know it needs a lot of fundamental refactoring to be possible. Not sure if a dedicated storage station would be a good way of doing it. Right now our stations and starports aren't that representative of what's going on in them anyway I mean. ...
- Mon Oct 17, 2022 5:59 am
- Forum: Projects
- Topic: Adding the game to steam
- Replies: 5
- Views: 11679
Re: Adding the game to steam
Face-gen might be a part that could draw in some talent hopefully, who would tackle it? (even though the thing is cursed) I agree with that if we assume that steam would draw in lots of bug reports and such, we migh want to be prepared to handle that. Save game backwards compatibility likely would b...
- Tue Jul 26, 2022 11:21 am
- Forum: Other space games
- Topic: Limit Theory
- Replies: 7
- Views: 16748
Re: Limit Theory
Josh Parnell released the source code of his project
@fluffyfreak, I believe you might be interested.
@fluffyfreak, I believe you might be interested.
- Sat Jul 02, 2022 6:08 am
- Forum: Ship and 3D asset development
- Topic: 3D Cockpits
- Replies: 73
- Views: 112772
Re: 3D Cockpits
I mean shoud the showing of the ship parts in the other views be tied to an option, or to the cockpit visibility option. Cockpit on would show the ship, cockpit off would not.
The thruster plumes should be placed properly and should move with the cockpit in master.
The thruster plumes should be placed properly and should move with the cockpit in master.
- Fri Jul 01, 2022 10:02 am
- Forum: Ship and 3D asset development
- Topic: 3D Cockpits
- Replies: 73
- Views: 112772
Re: 3D Cockpits
I could update the camera tags to be properly positioned, if we want this (maybe even in the next release). I would definitelly like to have this. How does that change work? Does it only show the ship parts when the Cockpit is enabled, or even when it is disabled? Maybe it would be good to have an o...
- Mon Jun 20, 2022 10:57 am
- Forum: Pioneer development
- Topic: Cockpit view camera tags
- Replies: 7
- Views: 10875
Re: Cockpit view camera tags
Check the view control settings then: Freelook Yaw and Pitch close to the end of the list. There's an analog mapping for both axes, and you can bind keys to them as well. Only the rear direction is missing, since they all rotate 90˚s It rotates the view rather fast, but the cockpit stays visible if ...
- Wed May 11, 2022 2:04 pm
- Forum: Pioneer development
- Topic: Cockpit view camera tags
- Replies: 7
- Views: 10875
Re: Cockpit view camera tags
Hmm, we already have look left-right-up-down binding that works nicely in the cockpit. It turns rather fast, but apart from that it is nice. I knew we had analog axes for it, but did not realize that keys are bindable too.
- Mon May 09, 2022 3:35 pm
- Forum: Pioneer development
- Topic: Cockpit view camera tags
- Replies: 7
- Views: 10875
Re: Cockpit view camera tags
It would be even better if there would be an quick animation to each position