Search found 200 matches

by WKFO
Sun Jun 25, 2017 2:46 am
Forum: Music and sound assets
Topic: New Music
Replies: 58
Views: 30212

Re: New Music Candidate

I am (was?) just a translator too... Yes, this wasn't what it was supposed to be but if it became any better I will let it evolve this way. About the "attack of the notes", it is just my inexperience and inability with the software I am using. I will do my best though... EDIT: As I mention...
by WKFO
Sat Jun 24, 2017 12:08 pm
Forum: Music and sound assets
Topic: New Music
Replies: 58
Views: 30212

Re: New Music Candidate

Tichy, you were very helpful and stop talking like that. Actualy, you were the only one that really showed me the way to get this thing right. I will most likely need a replacement for the beat. But if it doesn't sound too empty, and repeating I may delete it completely as well. I may also end up de...
by WKFO
Fri Jun 23, 2017 11:46 pm
Forum: Music and sound assets
Topic: New Music
Replies: 58
Views: 30212

Re: New Music Candidate

I noticed the strings go crazy in the second version. I will take a look tomorrow (tomorrow as in middle east) So I have taken a look. How I ended up: I CHANGED MY YOUTUBE CHANNEL SEE THE FIRST POST FOR URL I would kindly ask for feedback again before I decide what to do next. More info about what I...
by WKFO
Fri Jun 23, 2017 3:15 pm
Forum: Ship and 3D asset development
Topic: My old, incomplete ship model
Replies: 2
Views: 5340

Re: My old, incomplete ship model

Good to see someone already doing sth with it :) (No I am not waiting to see it in game orbsth) I didnt create any retro thrusters so far and two cylinders were the main engines. The huge-er cylinder was a part of cargo hold, along with the box-like parts. As I said I didnt create it with the intent...
by WKFO
Fri Jun 23, 2017 3:09 pm
Forum: Music and sound assets
Topic: New Music
Replies: 58
Views: 30212

Re: New Music Candidate

I tried not to ditch it, and I still might try not to ditch it (though I still dont believe I can make sth good out of it). The menacing was unintentional, first of all. I just wanted a slow music to listen to while admiring the planet. I removed the clap, as well, I will remove the drums at the sta...
by WKFO
Fri Jun 23, 2017 1:53 pm
Forum: Ship and 3D asset development
Topic: My old, incomplete ship model
Replies: 2
Views: 5340

My old, incomplete ship model

You might start to think I am spamming the forum with random stuff... *ahem I have seen vehicles like "Liberator Criuser" from Star Wars http://rpggamer.org/shippics/liberator.jpg and "F63 Condor" from Elite Dangerous http://elite-dangerous.wikia.com/wiki/F63_Condor Some time ago...
by WKFO
Fri Jun 23, 2017 10:49 am
Forum: Music and sound assets
Topic: New Music
Replies: 58
Views: 30212

Re: New Music Candidate

OK, I might try again sometime later.
I don't think I can really save this one by modifications so...
TRASH BIN! *dumping sound*

Thanks for the feedback btw.
by WKFO
Thu Jun 22, 2017 12:27 pm
Forum: Music and sound assets
Topic: New Music
Replies: 58
Views: 30212

New Music

Since I don't want to create a new forum post for every single music I will throw them all in here:

https://soundcloud.com/homeworld-kerbin/tombstone3 (ship-destroyed)

https://ufile.io/fq33k (docking/space station)

https://ufile.io/rk9u6 (space)

https://ufile.io/gnd9p (combat)
by WKFO
Thu Jun 15, 2017 9:45 am
Forum: Pioneer development
Topic: Something about hyperspace
Replies: 13
Views: 6695

Re: Something about hyperspace

Yeah, you are right about auto-rotating and randomization. I never liked "my" idea of randomization anyway.
Also we can create a UI component to show how much fuel will bu used for jump. If it exists already, I don't know about it :)
by WKFO
Wed Jun 14, 2017 1:30 pm
Forum: Pioneer development
Topic: Something about hyperspace
Replies: 13
Views: 6695

Something about hyperspace

This isn't a feature that seriously affects gameplay but I really like it. I saw this feature in X-Wing and Elite Dangerous... Starships turn towards their target before engaging hyperspace. Can't we implement such feature? Like add another "if" in the code to check if the player is aligne...