Search found 1079 matches

by nozmajner
Thu Jul 18, 2013 4:18 pm
Forum: Pioneer development
Topic: Art inspiration album
Replies: 125
Views: 199580

Art inspiration album

A fluffyfreak said, let's collect some inspiration we feel good about. And discuss and dissect them throughout. :) Let's collect material for that mood board. I'm asking you that don't just collect concept art and paintings and such from artists around the world, but let's get a lot of inspiration f...
by nozmajner
Wed Jul 17, 2013 8:30 am
Forum: Pioneer development
Topic: Art Style Guide for Pioneer - brainstorming
Replies: 46
Views: 27545

Re: Art Style Guide for Pioneer - brainstorming

@Fluffyfreak: Yes, that would be nice, but I'm afraid that might be very chaotic in a forum thread quickly. Some kind of image board would be better. I will start a thread about it and we will see if it's usable in forum format. It might be a good idea to have a separate art board anyway, to reduce ...
by nozmajner
Mon Jul 15, 2013 8:54 pm
Forum: Pioneer development
Topic: HUD and UI ideas - mockups
Replies: 84
Views: 93795

Re: HUD and UI ideas - mockups

Thank you. I choose gray because of it's neutrality, so it won't overshout the color clues of the orbital displays. Aren't the radials are the plane change (inclination change ones). Normal and antinormal are more like for rotating around the apsises. At least if you consider normal as outward from ...
by nozmajner
Mon Jul 15, 2013 8:28 pm
Forum: Pioneer development
Topic: HUD and UI ideas - mockups
Replies: 84
Views: 93795

Re: HUD and UI ideas - mockups

Thank you :) I'm not really a fan of that ellipse scanner, to be honest. Orbit view layout needs a lot of cleanup and a better visual organization of data for sure. I really hoping that the orbit display will become more readable when the user can rotate around the view. (I'm thinking about making a...
by nozmajner
Mon Jul 15, 2013 2:39 pm
Forum: Pioneer development
Topic: HUD and UI ideas - mockups
Replies: 84
Views: 93795

HUD and UI ideas - mockups

To start a conversation about HUD and UI A while ago I've made some UI mock-ups. I was playing around with my ideas. And I was trying to find good usability solutions for things I think might be useful for a space simulator. The most recent one ditches the bottom bar altogether. I haven't find a way...
by nozmajner
Mon Jul 15, 2013 2:12 pm
Forum: Pioneer development
Topic: Proposal for Reticle System & a Ship Attitude Relative to Ta
Replies: 18
Views: 19025

Re: Proposal for Reticle System & a Ship Attitude Relative t

Yes, but I've made some progress with those. I will make a separate thread for them.
by nozmajner
Mon Jul 15, 2013 2:11 pm
Forum: Pioneer development
Topic: Art Style Guide for Pioneer - brainstorming
Replies: 46
Views: 27545

Re: Art Style Guide for Pioneer - brainstorming

AI I think we might need to explain away as some kind of social backlash against it? Or there could be a plateau in the rate of increasing computing power, before some critical mass of computing power that could support it. I like the idea of having more stations than terraformed planets. It also j...
by nozmajner
Mon Jul 15, 2013 12:13 pm
Forum: Pioneer development
Topic: Art Style Guide for Pioneer - brainstorming
Replies: 46
Views: 27545

Re: Art Style Guide for Pioneer - brainstorming

Yes, I've read the Game Scope. (And wasn't even thinking about anything large about gameplay anyway.) I think we are on the same page mostly. :) With world building, there's more freedom... But my experience is that the more words there are, the less interested other people are. It's better to show ...
by nozmajner
Mon Jul 15, 2013 10:45 am
Forum: Pioneer development
Topic: Proposal for Reticle System & a Ship Attitude Relative to Ta
Replies: 18
Views: 19025

Re: Proposal for Reticle System & a Ship Attitude Relative t

I'm quite interested in that stuff actually, so for sure. I've already progressed a bit with that mock-up anyway. Fortunately this can be worked on parallel the art style brainstorming/research. Let me dust those files.
by nozmajner
Mon Jul 15, 2013 8:19 am
Forum: Pioneer development
Topic: Show distance to arrive to a complete stop
Replies: 4
Views: 6019

Re: Show distance to arrive to a complete stop

If I recall correctly, Space Combat (x-plane derivative) had something like that, and it was very useful. It refuses to start on my machine, so I can't verify it though.

Might be useful to have something similar displayed on the system map too.