Search found 1079 matches
- Thu Jul 18, 2013 4:18 pm
- Forum: Pioneer development
- Topic: Art inspiration album
- Replies: 125
- Views: 199580
Art inspiration album
A fluffyfreak said, let's collect some inspiration we feel good about. And discuss and dissect them throughout. :) Let's collect material for that mood board. I'm asking you that don't just collect concept art and paintings and such from artists around the world, but let's get a lot of inspiration f...
- Wed Jul 17, 2013 8:30 am
- Forum: Pioneer development
- Topic: Art Style Guide for Pioneer - brainstorming
- Replies: 46
- Views: 27545
Re: Art Style Guide for Pioneer - brainstorming
@Fluffyfreak: Yes, that would be nice, but I'm afraid that might be very chaotic in a forum thread quickly. Some kind of image board would be better. I will start a thread about it and we will see if it's usable in forum format. It might be a good idea to have a separate art board anyway, to reduce ...
- Mon Jul 15, 2013 8:54 pm
- Forum: Pioneer development
- Topic: HUD and UI ideas - mockups
- Replies: 84
- Views: 93795
Re: HUD and UI ideas - mockups
Thank you. I choose gray because of it's neutrality, so it won't overshout the color clues of the orbital displays. Aren't the radials are the plane change (inclination change ones). Normal and antinormal are more like for rotating around the apsises. At least if you consider normal as outward from ...
- Mon Jul 15, 2013 8:28 pm
- Forum: Pioneer development
- Topic: HUD and UI ideas - mockups
- Replies: 84
- Views: 93795
Re: HUD and UI ideas - mockups
Thank you :) I'm not really a fan of that ellipse scanner, to be honest. Orbit view layout needs a lot of cleanup and a better visual organization of data for sure. I really hoping that the orbit display will become more readable when the user can rotate around the view. (I'm thinking about making a...
- Mon Jul 15, 2013 2:39 pm
- Forum: Pioneer development
- Topic: HUD and UI ideas - mockups
- Replies: 84
- Views: 93795
HUD and UI ideas - mockups
To start a conversation about HUD and UI A while ago I've made some UI mock-ups. I was playing around with my ideas. And I was trying to find good usability solutions for things I think might be useful for a space simulator. The most recent one ditches the bottom bar altogether. I haven't find a way...
- Mon Jul 15, 2013 2:12 pm
- Forum: Pioneer development
- Topic: Proposal for Reticle System & a Ship Attitude Relative to Ta
- Replies: 18
- Views: 19025
Re: Proposal for Reticle System & a Ship Attitude Relative t
Yes, but I've made some progress with those. I will make a separate thread for them.
- Mon Jul 15, 2013 2:11 pm
- Forum: Pioneer development
- Topic: Art Style Guide for Pioneer - brainstorming
- Replies: 46
- Views: 27545
Re: Art Style Guide for Pioneer - brainstorming
AI I think we might need to explain away as some kind of social backlash against it? Or there could be a plateau in the rate of increasing computing power, before some critical mass of computing power that could support it. I like the idea of having more stations than terraformed planets. It also j...
- Mon Jul 15, 2013 12:13 pm
- Forum: Pioneer development
- Topic: Art Style Guide for Pioneer - brainstorming
- Replies: 46
- Views: 27545
Re: Art Style Guide for Pioneer - brainstorming
Yes, I've read the Game Scope. (And wasn't even thinking about anything large about gameplay anyway.) I think we are on the same page mostly. :) With world building, there's more freedom... But my experience is that the more words there are, the less interested other people are. It's better to show ...
- Mon Jul 15, 2013 10:45 am
- Forum: Pioneer development
- Topic: Proposal for Reticle System & a Ship Attitude Relative to Ta
- Replies: 18
- Views: 19025
Re: Proposal for Reticle System & a Ship Attitude Relative t
I'm quite interested in that stuff actually, so for sure. I've already progressed a bit with that mock-up anyway. Fortunately this can be worked on parallel the art style brainstorming/research. Let me dust those files.
- Mon Jul 15, 2013 8:19 am
- Forum: Pioneer development
- Topic: Show distance to arrive to a complete stop
- Replies: 4
- Views: 6019
Re: Show distance to arrive to a complete stop
If I recall correctly, Space Combat (x-plane derivative) had something like that, and it was very useful. It refuses to start on my machine, so I can't verify it though.
Might be useful to have something similar displayed on the system map too.
Might be useful to have something similar displayed on the system map too.