Search found 992 matches

by impaktor
Thu May 11, 2023 7:59 am
Forum: Music and sound assets
Topic: Music Contribution
Replies: 87
Views: 25045

Re: Music Contribution

Sounds cool, I like it. My only worry is that it's "too different" from what we currently have, would be interesting to see what others think.
by impaktor
Mon May 08, 2023 12:43 pm
Forum: Pioneer development
Topic: Building LUA documentation using NaturalDocs 2.x (Linux)
Replies: 6
Views: 2359

Re: Building LUA documentation using NaturalDocs 2.x (Linux)

For completeness, this issue is solved, we now have auto-generated code documentation that will always be up-to-date with master:
https://codedoc.pioneerspacesim.net/

If anyone have Natural Docs config suggestions, please let us know.
by impaktor
Sun Apr 30, 2023 7:43 am
Forum: Feature requests
Topic: Higher time acceleration, autopilot altitude hold, confirmation for equipment purchase
Replies: 3
Views: 2133

Re: Higher time acceleration, autopilot altitude hold, confirmation for equipment purchase

1. Not much to go on here. The scanning missions ("Scout") are new, thus we rely on players to tell us of examples that don't work. Best is to find system/missions where things are out of whack, and provide us with save file, from most recent pioneer build (or better yet: from master branc...
by impaktor
Mon Apr 24, 2023 5:19 pm
Forum: Music and sound assets
Topic: Music Contribution
Replies: 87
Views: 25045

Re: Music Contribution

@diduuz wkfo knows best, but I guess best is to play the game with music and see if there's anywhere you feel there's music missing / need improvement.
by impaktor
Fri Apr 07, 2023 10:01 am
Forum: Pioneer development
Topic: My dream for entering stations / cities
Replies: 24
Views: 46814

Re: My dream for entering stations / cities

This February I did some work on this, I've made a "dev diary" showcasing my progress, and demonstrating some plans: https://www.youtube.com/watch?v=0wD5r37qnwQ For clarity: the outdoor maps in the end are more because I couldn't find any indoor tile sets that looked nice. I imagine we cou...
by impaktor
Sun Mar 26, 2023 6:46 pm
Forum: Pioneer development
Topic: Various astronomy news
Replies: 150
Views: 196001

Re: Various astronomy news

by impaktor
Sat Mar 25, 2023 4:12 pm
Forum: Pioneer development
Topic: Building LUA documentation using NaturalDocs 2.x (Linux)
Replies: 6
Views: 2359

Re: Building LUA documentation using NaturalDocs 2.x (Linux)

Well, turns something came out of this Saturday's 'knoting' (Norwegian word, roughly: tinkering)
https://github.com/pioneerspacesim/pioneer/pull/5575
by impaktor
Thu Mar 16, 2023 7:38 am
Forum: Pioneer development
Topic: Building LUA documentation using NaturalDocs 2.x (Linux)
Replies: 6
Views: 2359

Re: Building LUA documentation using NaturalDocs 2.x (Linux)

I'll see if I can harass someone to fix the CMake for us.
by impaktor
Wed Mar 15, 2023 9:25 am
Forum: Pioneer development
Topic: Building LUA documentation using NaturalDocs 2.x (Linux)
Replies: 6
Views: 2359

Re: Building LUA documentation using NaturalDocs 2.x (Linux)

<sturnclaw> NaturalDocs 2.0 is the version we will support moving forwards - it works fine, just needs a build script/CMake target and associated CI workflow to build and publish [04:30:54] So, we just need to update above, and COMPILING.txt, if anyone is feeling up to it. (Doing the CI workflow fa...
by impaktor
Wed Mar 15, 2023 7:26 am
Forum: Pioneer development
Topic: Character stats
Replies: 3
Views: 2190

Re: Character stats

@clausimu Sounds like an interesting direction. I'll just throw out my thought, that the player need to some how understand how the actions they take affect the crew. Maybe some progressbars show crew standing (or that's exposing too much of the underlying interface?), or crew has a mood towards you...