Nice work and an excellent writeup.
Much appreciated, thankyou!
Search found 1343 matches
- Fri Mar 12, 2021 11:35 am
- Forum: Pioneer development
- Topic: Improve tradeships
- Replies: 2
- Views: 1955
- Sat Jan 30, 2021 1:49 pm
- Forum: Pioneer development
- Topic: System names generation - Italian variant
- Replies: 27
- Views: 12902
Re: System names generation
System Name Generation has now been updated but there is more that could be done such as this Italian variant, or associating certain naming schemes with specific factions by weighting the probability that they'll be used for them.
- Thu Jan 28, 2021 11:38 am
- Forum: Pioneer development
- Topic: Various astronomy news
- Replies: 153
- Views: 221906
- Mon Jan 25, 2021 7:14 pm
- Forum: Pioneer development
- Topic: Planet loading bug and Geo Patches improvement
- Replies: 3
- Views: 2053
Re: Planet loading bug and Geo Patches improvement
LODs etc are all chosen on CPU, so not OpenGLs doing
- Wed Dec 30, 2020 4:57 pm
- Forum: Pioneer development
- Topic: System names generation - Italian variant
- Replies: 27
- Views: 12902
Re: System names generation - Katakana-like variant
This is part of the code which mostly uses standard C++ and lives in a header // Copyright © 2008-2021 Pioneer Developers. See AUTHORS.txt for details // Licensed under the terms of the GPL v3. See licenses/GPL-3.txt #pragma once #ifndef KATAKANANAMEGEN #define KATAKANANAMEGEN namespace KatakanaName...
- Wed Dec 30, 2020 4:53 pm
- Forum: Pioneer development
- Topic: System names generation - Italian variant
- Replies: 27
- Views: 12902
Re: System names generation - Katakana-like variant
... and the other half of them :) Maado Maamo Mabahi Mabakinyo Mabe Mabi Mabotezu Mabottomo Mabuni Mabunyu Mabusoya Mabute Mabuto Mabuyoba Mada Madaanyu Madaji Madehotto Mademe Madesa Mado Maetehe Maeyori Mafu Mafuugu Magame Magazo Magena Mageppu Magu Maguda Magun Maha Mahe Mahi Mahiru Mahoto Mai Ma...
- Wed Dec 30, 2020 4:52 pm
- Forum: Pioneer development
- Topic: System names generation - Italian variant
- Replies: 27
- Views: 12902
Re: System names generation - Katakana-like variant
This is an example of the output from my katakana-like generator, attempted to generate 10,000 names, of which 9084 were unique. Unique names generated: 9084 Aakko Aba Abajunyu Abejuja Aberoza Abi Abioke Abo Aboho Abude Abuha Achi Achimito Achu Achufumi Achun Ade Adekkani Adekochi Adokkanoh Ae Aga A...
- Thu Nov 26, 2020 3:27 pm
- Forum: Pioneer development
- Topic: Compiling Pioneer for Raspberry Pi (ARM)
- Replies: 51
- Views: 107897
Re: Compiling Pioneer for Raspberry Pi (ARM)
Interesting! If we had a Vulkan renderer we'd be able to run on Pi4 pretty comfortably.
Not super fast, terrain would be slow still, but pretty decent I'd expect
Not super fast, terrain would be slow still, but pretty decent I'd expect
- Sat Nov 14, 2020 5:05 pm
- Forum: Projects
- Topic: Terrain Texturing
- Replies: 19
- Views: 17371
Re: Terrain Texturing
<The-EG> fluffyfreak: yeah height and temp would be good for planets with atmosphere. and for the multiple LUTs...maybe use different channels? Each LUT could technically have 3 different versions in a single file... <The-EG> not sure if I already mentioned that or not <The-EG> or even 4 if you are...
- Sat Aug 29, 2020 3:08 pm
- Forum: Pioneer development
- Topic: Proper "real" stars in pioneer?
- Replies: 22
- Views: 38653
Re: Proper "real" stars in pioneer?
I found this site http://galaxymap.org/drupal/node/45 It's ... well it's a long term project with a LOT of detail about many things, aggregating a bunch of info and I've only just started to scratch the surface. Mapping the galaxy in whole is not currently possible but this site seems to have lot of...