Search found 132 matches

by Tichy
Tue Oct 06, 2015 12:11 pm
Forum: Pioneer development
Topic: Durability/damage system, starting
Replies: 7
Views: 8354

Re: Durability/damage system, starting

in the durability system it would have the durability stats, it would just never decay, though the computer it runs on probably will In this case, there could be some kind of dependency tree: when something on which several equipment depends breaks, all depending items would be unusable, with a sma...
by Tichy
Tue Oct 06, 2015 6:43 am
Forum: Pioneer development
Topic: Durability/damage system, starting
Replies: 7
Views: 8354

Re: Durability/damage system, starting

I like that approach. But there are special cases. I can think of software for the onboard computer: it could be bery complex, but it doesn't degrade with the passing of time and it couldn't be phisically damaged, unless the computer itself is damaged. To let it be damaged like any other equipment, ...
by Tichy
Fri Sep 25, 2015 10:05 am
Forum: Ship and 3D asset development
Topic: Ship sketches
Replies: 121
Views: 219992

Re: Ship sketches

Just a thought... Since most ships spend most of their time in space, wouldn't be better to have cockpits on the front, instead that on top. That way you can have a more complete view. Just think about B5's star-furys or the main ship of Rogue System space sim.
by Tichy
Wed Sep 23, 2015 3:51 pm
Forum: Pioneer development
Topic: Trading in Pioneer - not viable
Replies: 7
Views: 10510

Re: Trading in Pioneer - not viable

I think that's correct. If you could make big money with a starter ship carrying tons and tons of goods, you would keep making money by trading, and the game will become boring very soon. It's correct to have a starter ship that could be used for small courier missions and, eventually equipped to do...
by Tichy
Tue Jul 21, 2015 9:41 am
Forum: Pioneer development
Topic: Art inspiration album
Replies: 125
Views: 199501

Re: Art inspiration album

I just found this very interesting reading on the Oolite forum.
http://www.projectrho.com/public_html/r ... design.php
by Tichy
Mon Jan 26, 2015 4:02 pm
Forum: Ship and 3D asset development
Topic: Mola Ramsayi - Kaluri med transport
Replies: 14
Views: 15192

Re: Mola Ramsayi - Kaluri med transport

In the top view, it looks like my bunnies :D
Image
by Tichy
Thu Jan 08, 2015 7:07 am
Forum: Pioneer development
Topic: Art inspiration album
Replies: 125
Views: 199501

Re: Art inspiration album

by Tichy
Tue Dec 30, 2014 4:18 pm
Forum: Pioneer development
Topic: Pioneer Performance
Replies: 19
Views: 13977

Re: Pioneer Performance

After the change to OpenGL 3.1 I got better FPS than before. ~60 almost always. It falls to 30 when a full city is shown on screen. I play at 1920x1200 with maximum details to all. Antialiasing and eclipse disabled. No cockpit. CPU: Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz RAM: 8GB DDR3 GPU: Radeon H...
by Tichy
Wed Oct 22, 2014 9:01 am
Forum: Projects
Topic: Game Analytics
Replies: 28
Views: 24872

Re: Game Analytics

nozmajner wrote:Or a separate page in the settings with the option to opt in or out.
I'd like that solution: a separate page in the settings with the option to opt-in and showing extactly which informations will be sent in a readable form.
I think it would be transparent enough for most users.
by Tichy
Tue Sep 30, 2014 7:31 pm
Forum: Pioneer development
Topic: Better Exploration
Replies: 19
Views: 22158

Re: Better Exploration

That raises a question: "Who lives in those unexplored but inhabitated systems?" :) Which leads to "How do we behave with aliens?" Shouldn't we have something like Star Trek's "first directive"? Or some kind of non-interference rules? What should happen when we land on ...