Search found 132 matches
- Tue Oct 06, 2015 12:11 pm
- Forum: Pioneer development
- Topic: Durability/damage system, starting
- Replies: 7
- Views: 8354
Re: Durability/damage system, starting
in the durability system it would have the durability stats, it would just never decay, though the computer it runs on probably will In this case, there could be some kind of dependency tree: when something on which several equipment depends breaks, all depending items would be unusable, with a sma...
- Tue Oct 06, 2015 6:43 am
- Forum: Pioneer development
- Topic: Durability/damage system, starting
- Replies: 7
- Views: 8354
Re: Durability/damage system, starting
I like that approach. But there are special cases. I can think of software for the onboard computer: it could be bery complex, but it doesn't degrade with the passing of time and it couldn't be phisically damaged, unless the computer itself is damaged. To let it be damaged like any other equipment, ...
- Fri Sep 25, 2015 10:05 am
- Forum: Ship and 3D asset development
- Topic: Ship sketches
- Replies: 121
- Views: 219992
Re: Ship sketches
Just a thought... Since most ships spend most of their time in space, wouldn't be better to have cockpits on the front, instead that on top. That way you can have a more complete view. Just think about B5's star-furys or the main ship of Rogue System space sim.
- Wed Sep 23, 2015 3:51 pm
- Forum: Pioneer development
- Topic: Trading in Pioneer - not viable
- Replies: 7
- Views: 10510
Re: Trading in Pioneer - not viable
I think that's correct. If you could make big money with a starter ship carrying tons and tons of goods, you would keep making money by trading, and the game will become boring very soon. It's correct to have a starter ship that could be used for small courier missions and, eventually equipped to do...
- Tue Jul 21, 2015 9:41 am
- Forum: Pioneer development
- Topic: Art inspiration album
- Replies: 125
- Views: 199501
Re: Art inspiration album
I just found this very interesting reading on the Oolite forum.
http://www.projectrho.com/public_html/r ... design.php
http://www.projectrho.com/public_html/r ... design.php
- Mon Jan 26, 2015 4:02 pm
- Forum: Ship and 3D asset development
- Topic: Mola Ramsayi - Kaluri med transport
- Replies: 14
- Views: 15192
- Thu Jan 08, 2015 7:07 am
- Forum: Pioneer development
- Topic: Art inspiration album
- Replies: 125
- Views: 199501
Re: Art inspiration album
Nice mecha design: http://www.simonstalenhag.se/
- Tue Dec 30, 2014 4:18 pm
- Forum: Pioneer development
- Topic: Pioneer Performance
- Replies: 19
- Views: 13977
Re: Pioneer Performance
After the change to OpenGL 3.1 I got better FPS than before. ~60 almost always. It falls to 30 when a full city is shown on screen. I play at 1920x1200 with maximum details to all. Antialiasing and eclipse disabled. No cockpit. CPU: Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz RAM: 8GB DDR3 GPU: Radeon H...
- Wed Oct 22, 2014 9:01 am
- Forum: Projects
- Topic: Game Analytics
- Replies: 28
- Views: 24872
Re: Game Analytics
I'd like that solution: a separate page in the settings with the option to opt-in and showing extactly which informations will be sent in a readable form.nozmajner wrote:Or a separate page in the settings with the option to opt in or out.
I think it would be transparent enough for most users.
- Tue Sep 30, 2014 7:31 pm
- Forum: Pioneer development
- Topic: Better Exploration
- Replies: 19
- Views: 22158
Re: Better Exploration
That raises a question: "Who lives in those unexplored but inhabitated systems?" :) Which leads to "How do we behave with aliens?" Shouldn't we have something like Star Trek's "first directive"? Or some kind of non-interference rules? What should happen when we land on ...