Search found 1078 matches

by nozmajner
Mon Jan 23, 2023 9:55 am
Forum: Pioneer development
Topic: Merch? Amazon link? Other ways to give money than donation.
Replies: 4
Views: 1900

Re: Merch? Amazon link? Other ways to give money than donation.

Out of curiosity I half-prepared and printed the Sino this summer . It took more than a day to do so, and I wouldn't say that the resutls are great. And I'm not to eager to go through it properly, especially with the tiny parts, because it is a lot of work and hassle. And I already have more then e...
by nozmajner
Sun Jan 22, 2023 6:08 pm
Forum: Projects
Topic: Hyperjump (& black hole) visuals
Replies: 21
Views: 9639

Open source Blackhole renderer

Moved this here from the issue from github Koische made.
https://github.com/rossning92/Blackhole
by nozmajner
Fri Dec 23, 2022 5:34 pm
Forum: Feature requests
Topic: Feature request: link to related system overview from sector map Object info
Replies: 4
Views: 2405

Re: Feature request: link to related system overview from sector map Object info

There's also a list in Sectorview, where you can choose the destination star of the selected system
by nozmajner
Fri Dec 23, 2022 5:33 pm
Forum: Feature requests
Topic: Feature request: aggressive fuel consumption option
Replies: 2
Views: 1718

Re: Feature request: aggressive fuel consumption option

Not sure what you mean. You want an option for the autopilot to be less conservative in terms of fuel? A workaround: you could just accelerate a bit manually, then turn the autopilot back on for the deceleration phase. But be careful not to raise your speed above the remaining deltaV (left side gauge)
by nozmajner
Sat Dec 17, 2022 6:38 pm
Forum: Feature requests
Topic: Feature request: store ships
Replies: 1
Views: 1445

Re: Feature request: store ships

Owning multiple ships would be nice, I agree. As far as I know it needs a lot of fundamental refactoring to be possible. Not sure if a dedicated storage station would be a good way of doing it. Right now our stations and starports aren't that representative of what's going on in them anyway I mean. ...
by nozmajner
Mon Oct 17, 2022 5:59 am
Forum: Projects
Topic: Adding the game to steam
Replies: 5
Views: 2292

Re: Adding the game to steam

Face-gen might be a part that could draw in some talent hopefully, who would tackle it? (even though the thing is cursed) I agree with that if we assume that steam would draw in lots of bug reports and such, we migh want to be prepared to handle that. Save game backwards compatibility likely would b...
by nozmajner
Tue Jul 26, 2022 11:21 am
Forum: Other space games
Topic: Limit Theory
Replies: 7
Views: 5916

Re: Limit Theory

Josh Parnell released the source code of his project
@fluffyfreak, I believe you might be interested.
by nozmajner
Sat Jul 02, 2022 6:08 am
Forum: Ship and 3D asset development
Topic: 3D Cockpits
Replies: 73
Views: 53586

Re: 3D Cockpits

I mean shoud the showing of the ship parts in the other views be tied to an option, or to the cockpit visibility option. Cockpit on would show the ship, cockpit off would not.
The thruster plumes should be placed properly and should move with the cockpit in master.
by nozmajner
Fri Jul 01, 2022 10:02 am
Forum: Ship and 3D asset development
Topic: 3D Cockpits
Replies: 73
Views: 53586

Re: 3D Cockpits

I could update the camera tags to be properly positioned, if we want this (maybe even in the next release). I would definitelly like to have this. How does that change work? Does it only show the ship parts when the Cockpit is enabled, or even when it is disabled? Maybe it would be good to have an o...
by nozmajner
Mon Jun 20, 2022 10:57 am
Forum: Pioneer development
Topic: Cockpit view camera tags
Replies: 7
Views: 2950

Re: Cockpit view camera tags

Check the view control settings then: Freelook Yaw and Pitch close to the end of the list. There's an analog mapping for both axes, and you can bind keys to them as well. Only the rear direction is missing, since they all rotate 90˚s It rotates the view rather fast, but the cockpit stays visible if ...