Search found 79 matches

by sturnclaw
Tue Dec 01, 2020 4:28 am
Forum: Pioneer development
Topic: How to get Sector and Vector Coords of star?
Replies: 7
Views: 2171

Re: How to get Sector and Vector Coords of star?

So, I'm not the person who originally set the coordinates of the stars, but here are a few fundamental points about our coordinate system: - Sol (0, 0, 0) is the center of the coordinate system. - The density of the galactic plane varies uniformly with respect to abs(sector.Z), indicating that the Z...
by sturnclaw
Sun Sep 27, 2020 11:11 pm
Forum: Music and sound assets
Topic: Music Contribution
Replies: 87
Views: 25847

Re: Music Contribution

Sorry for the delay, I was also very busy! Thank you for the feedback. I really like the idea of going out my comfort zone. Right now I have to complete some works but I will go back on the Pioneer track menu ASAP. I don't understand one thing: what do you mean by warm? I've listened to the track y...
by sturnclaw
Tue Sep 22, 2020 5:06 am
Forum: Music and sound assets
Topic: Music Contribution
Replies: 87
Views: 25847

Re: Music Contribution

Franzo: sorry about the delay, I've had a very busy few days. I (somewhat) like v3 of the menu track. It's much better without the "tinny" sounding percussion, and while that does leave the track sounding a little unfinished... well, that's what iteration is for! My biggest feedback so far...
by sturnclaw
Thu Sep 17, 2020 10:04 pm
Forum: Music and sound assets
Topic: Music Contribution
Replies: 87
Views: 25847

Re: Music Contribution

I'm glad you guys like my tracks! Please check the new demo i made. The link is update with the new one (link in the first post) I have to mix and master it but the final vibe will be this. Please let me know. @sturnclaw no worry for criticism, it's always important hear feedbacks by the people! An...
by sturnclaw
Sun Sep 06, 2020 6:57 pm
Forum: Music and sound assets
Topic: Music Contribution
Replies: 87
Views: 25847

Re: Music Contribution

Cross-posting from IRC (as I've just discovered the thread): franzopow[m]: just got a chance to listen to amadeo's music! If there's one thing that struck me right between the eyes, it's that it sounds *really* similar to Rimworld's soundtrack :D Not that that's a bad thing, mind you! I'm not sure w...
by sturnclaw
Fri May 29, 2020 10:06 pm
Forum: Pioneer development
Topic: Compiling error - CMakeLists.txt missing
Replies: 16
Views: 5168

Re: Compiling error - CMakeLists.txt missing

Ah, I should have specified that I wanted a full re-bootstrap, which involves deleting the build/ folder and re-running, but it's good to hear you're getting it fixed! When your IRC registration finishes, I'm (usually) active in EST afternoon / evenings, although most of the team tends to be active ...
by sturnclaw
Fri May 29, 2020 5:57 am
Forum: Pioneer development
Topic: Compiling error - CMakeLists.txt missing
Replies: 16
Views: 5168

Re: Compiling error - CMakeLists.txt missing

The bootstrap log would simply be the entire terminal output between when you invoked the command and when it returns the prompt to you :) I just want to see if there's something else in the output that might point to the issue.
by sturnclaw
Thu May 28, 2020 4:59 pm
Forum: Pioneer development
Topic: Compiling error - CMakeLists.txt missing
Replies: 16
Views: 5168

Re: Compiling error - CMakeLists.txt missing

I'm not a debian / ubuntu native, but Threads::Threads is CMake's "meta target" that links in the posix threads library to enable multithreaded programs to run correctly. It looks like you might not have installed either the pthreads development package (which should be part of the build-e...
by sturnclaw
Thu Jan 30, 2020 9:08 pm
Forum: Pioneer development
Topic: Lua code style
Replies: 6
Views: 2425

Re: Lua code style

With the revisions above, I'm good to standardize this and start applying it to new files (and refactoring as necessary). I'll update/write a new post on the wiki containing the final style guide, and take whatever feedback you have into account as I do.
by sturnclaw
Thu Jan 30, 2020 9:02 pm
Forum: Pioneer development
Topic: Lua code style
Replies: 6
Views: 2425

Re: Lua code style

What do you think about codifying the rules you outlined above, and just accepting the ui code as wrong at the moment (we can even add a comment at the top of ui files to that effect)? Every new function should be PascalCase, and we'll get to refactoring it at some point. I think biting the bullet ...