Search found 1079 matches

by nozmajner
Mon Jul 15, 2013 7:45 am
Forum: Pioneer development
Topic: Proposal for Reticle System & a Ship Attitude Relative to Ta
Replies: 18
Views: 18999

Re: Proposal for Reticle System & a Ship Attitude Relative t

There isn't too much to elaborate now. I'm just playing around with HUD/NAV ideas. And yes, I was thinking about a full HUD/NAV design, from a usability, and based on that, an aesthetic point of view. I'm just exploring what I would like to have in a HUD/NAV UI of a spaceship, and how it could look ...
by nozmajner
Sun Jul 14, 2013 10:09 pm
Forum: Pioneer development
Topic: Art Style Guide for Pioneer - brainstorming
Replies: 46
Views: 27531

Art Style Guide for Pioneer - brainstorming

Luomu asked me if I'm still interested in creating an Art bible for Pioneer. Of course I am. Thank you again for asking me. I think first there should be a proper brainstorming and discussion about this, to provide a good foundation. Especially among the developers who are propelling the game forwar...
by nozmajner
Sun Jul 14, 2013 7:46 pm
Forum: Ship and 3D asset development
Topic: Venturestar
Replies: 4
Views: 4357

Re: Venturestar

Nice :)
It handle's a bit too good for a transport of this size I think. I'd decrease both lateral and rotation thrust.
I like those small tanks near the engines.
by nozmajner
Sun Jul 14, 2013 7:27 pm
Forum: Pioneer development
Topic: Proposal for Reticle System & a Ship Attitude Relative to Ta
Replies: 18
Views: 18999

Re: Proposal for Reticle System & a Ship Attitude Relative t

Isn't this a bit too cluttered? For me, it feels like it obstructs the view. I think it would look better to use minimalist icons on the cockpit views for each mayor degree (N E S W Zenith, Nadir, and one inbetween those). And a navball like thing somewhere for precise readings would be better. For ...
by nozmajner
Tue Jul 02, 2013 9:51 pm
Forum: Ship and 3D asset development
Topic: Small transport
Replies: 12
Views: 9748

Re: Small transport

I've manged to bring this ship to a usable level, it only needs some texture polish. Might need a little stats tweaking too. I've named it Mola Mola after a sunfish, but that can be changed. I'm saving the Guppi for a larger transport. Here's the mod file: https://dl.dropboxusercontent.com/u/456051/...
by nozmajner
Tue Jul 02, 2013 6:03 pm
Forum: Ship and 3D asset development
Topic: Small transport
Replies: 12
Views: 9748

Re: Small transport

Nothing special. A bit of adjustment when gears are down, so it won't intersect with the ground. Maybe they can be used for limited thrust vectoring. The main point of those is to have an adjustable heat sink surface, so you can choose the direction to radiate heat. On a limited scale at least. It w...
by nozmajner
Tue Jul 02, 2013 8:05 am
Forum: Pioneer development
Topic: Projectiles too fast?
Replies: 20
Views: 16499

Re: Projectiles too fast?

What if you use invisible beam weapons with a rhythm of damage and render some tracer bullets on top of it, only for visuals?
by nozmajner
Mon Jul 01, 2013 11:35 pm
Forum: Ship and 3D asset development
Topic: Small transport
Replies: 12
Views: 9748

Re: Small transport

You mean this monster?
http://en.wikipedia.org/wiki/Aero_Space ... nant_Guppy

My aim is a bit of resemblance Streamline Moderne/art deco, and the planes of the WW II era and after that. A certain low-tech/retro but functional look. That's the reason for that style of landing gear too.
by nozmajner
Mon Jul 01, 2013 7:55 pm
Forum: Ship and 3D asset development
Topic: Small transport
Replies: 12
Views: 9748

Small transport

This is the small transport ship I'm working on right now. https://lh3.googleusercontent.com/-BtBleXCWBkc/UXbm9d2n7wI/AAAAAAAABbo/9b2rc89RgdE/s800/pre001.jpg She's about 7m high, 9m wide and 11m long (without heathsink fins). Has four aft and two retro engines and a redundant array of laterals. Name...