Search found 148 matches

by bobtheterrible
Tue Apr 28, 2020 6:56 pm
Forum: Ship and 3D asset development
Topic: Courier
Replies: 119
Views: 53893

Re: Courier

Thanks Noz,

That was it! I had not applied the edge split modifier on the gear doors - they now look like they should (pushed).

p.s. CouldI get someone to take a couple of screen shots in the model viewer for the thread? My ancient Mac won't capture the screen with the model viewer running :)

Bob
by bobtheterrible
Sun Apr 26, 2020 7:45 pm
Forum: Projects
Topic: Terrain Texturing
Replies: 19
Views: 14034

Re: Terrain Texturing

Screen shot??! :)
by bobtheterrible
Sat Apr 25, 2020 11:35 pm
Forum: Ship and 3D asset development
Topic: Courier
Replies: 119
Views: 53893

Re: Courier

Hi All, A few more tweaks and a mod! Please find a mod (courier.zip) in the exports folder of my courier repo. Everything looks fine in the model viewer apart from: The lighting on the front gear doors looks off (guessing it is something to do with those objects having altered local axis) Im not sur...
by bobtheterrible
Thu Apr 23, 2020 11:22 pm
Forum: Ship and 3D asset development
Topic: Courier
Replies: 119
Views: 53893

Re: Courier

Ok a bit late in the day however, I have just pushed up exports of hi, med, low LOD files and an updated model file. I have not had time to create a mod for this so not 100% sure it is "right".

Either way it is up in Github if you want to take a look.

Bob
by bobtheterrible
Sun Apr 19, 2020 11:21 pm
Forum: Ship and 3D asset development
Topic: Courier
Replies: 119
Views: 53893

Re: Courier

Hey Noz, Yeah, I wanted to do something "clever" with the landing gear but decided to focus on getting it to a playable state first. I had a quick look at your library and it all looks interesting - will take me some time to figure it all out tho (seems to be looking for brushes in my home...
by bobtheterrible
Fri Apr 17, 2020 10:27 pm
Forum: Ship and 3D asset development
Topic: Courier
Replies: 119
Views: 53893

Re: Courier

Thanks Noz!! Your suggestion appears to have worked! I have pushed that change back to my repo. I have also: Added a normal png Added a specular dds Added a diff dds Updated the model and stats json (will definitely need balancing!) Still left to do: LODs General tidying up Whatever Noz tells me to ...
by bobtheterrible
Thu Apr 16, 2020 10:05 pm
Forum: Ship and 3D asset development
Topic: Courier
Replies: 119
Views: 53893

Re: Courier

More updates: Have added animations to the landing gear. However, I have used the rotation keyframe and apparently borked the front landing gear doors (their rotation is pretty wonky). If someone could have a quick look at what the heck I have done to mess up the animation it would be appreciated :-...
by bobtheterrible
Wed Apr 15, 2020 8:20 pm
Forum: Ship and 3D asset development
Topic: Courier
Replies: 119
Views: 53893

Re: Courier

Hi Everyone, A quick update. I have pushed a few additions to my Github repo: I have reworked the main landing gear bays so that the gear retract back up into the pylons rather than into the cargo hold (robbing the hold of valuable space). The texture does not properly match this change but it is cl...
by bobtheterrible
Tue Feb 25, 2020 9:51 pm
Forum: Ship and 3D asset development
Topic: Courier
Replies: 119
Views: 53893

Re: Courier

Damn... I mean, that is good news(!) but Im clearly doing something "wrong" with blender or I have simply forgotten how to do this. I can see the png in the UV view but I cannot see the unwrapped UV vertices - in the same vein Im struggling to get the texture displayed in the 3D view. Its ...
by bobtheterrible
Thu Feb 20, 2020 8:33 pm
Forum: Pioneer development
Topic: Art inspiration album
Replies: 125
Views: 199542

Re: Art inspiration album

I did a bit of moonlighting with LDD and stud.io... I know, I know, Courier.... https://live.staticflickr.com/65535/48171773857_ccd8f9b312_w.jpg shooty-ship by cella_door , on Flickr https://live.staticflickr.com/65535/48138931797_c4b4367e15_w.jpg Stubby by cella_door , on Flickr https://live.static...