Search found 995 matches

by impaktor
Thu Mar 06, 2014 8:55 pm
Forum: Pioneer development
Topic: A much smarter money format?
Replies: 14
Views: 7235

Re: A much smarter money format?

...they are accessible from the C++ side: Awesome. Will look into it. What is GROUPING for? Grouping dictates if 10000 is printed as "10000" or "1,00,00" or "10,000". ...but I just hate those stringstream based solutions... I thought printf was "C", and we sh...
by impaktor
Thu Mar 06, 2014 7:16 pm
Forum: Pioneer development
Topic: A much smarter money format?
Replies: 14
Views: 7235

A much smarter money format?

I've been going over the money format (old PR: #2774 ), and I think I have a working solution, at least on the C++ side, and I thought I'd present it here, since the discussion on github is spreading across multiple PRs. This is some of the improvements that the current one lacks: Show minus sign co...
by impaktor
Fri Feb 28, 2014 6:04 am
Forum: Other space games
Topic: No Man's Sky
Replies: 21
Views: 24822

Re: No Man's Sky

I'm too lazy to start a new topic, so I'll just steal this one by posting about another indie spacegame, Flagship, which seems to incorporate some of the ideas of No Man's Sky, i.e. First person space game, although the twist is this is 4x strategy game.

https://www.youtube.com/watch?v=yx54CRrc5Y8
by impaktor
Thu Feb 27, 2014 2:50 pm
Forum: Projects
Topic: Terrain Texturing
Replies: 19
Views: 14060

Re: Terrain Texturing

FluffyFreak wrote:Still to do:
* Build a new LUT, or a way of automatically building LUTs, that includes water where needed and doesn't where not.
Water specifically or any kind of fluid?
by impaktor
Thu Feb 27, 2014 1:29 pm
Forum: Pioneer development
Topic: Normalising terrain height values
Replies: 22
Views: 20157

Re: Normalising terrain height values

This could just be an effect of me always playing on the lowest graphical settings, and not doing any planet exploration at all, but I was thinking about mountain rich terrain as seen here:
https://www.youtube.com/watch?v=CZJs-NHTi3k&t=3m40s
https://www.youtube.com/watch?v=CZJs-NHTi3k&t=6m2s
by impaktor
Thu Feb 27, 2014 12:38 pm
Forum: Pioneer development
Topic: Normalising terrain height values
Replies: 22
Views: 20157

Re: Normalising terrain height values

I'm really looking forward to any progress done here.

Exciting stuff.

BTW, from youtube videos done in 2010 it looks like pioneer terrain was more varied than its current state? Or maybe the video maker specifically chose planets with unusual sharp ravines and mountains.
by impaktor
Sat Feb 15, 2014 6:00 pm
Forum: Pioneer development
Topic: Hard fights and Lua Console Cheat Scripts not working
Replies: 6
Views: 7227

Re: Hard fights and Lua Console Cheat Scripts not working

Oh, I've dusted my OpenSUSE installation and built myself shiny new pioneer, started new game, console works as expected :P. Thanks for suggestion. Side-note: I've registered myself to transifex.com, but still not got activation e-mail, thought I could help with some translation (Lithuanian, Russia...
by impaktor
Sat Feb 15, 2014 10:49 am
Forum: Pioneer development
Topic: Planet Textures & Details
Replies: 20
Views: 12705

Re: Planet Textures & Details

nozmajner wrote:You can search for coordinates. Just divide them with space (,comma works too if I remember correctly).
Didn't know that. Something that would be nice to have in the manual. (haven't checked if it's there)
by impaktor
Fri Feb 14, 2014 7:59 pm
Forum: Face generator
Topic: Face Generator Art
Replies: 19
Views: 15205

Re: Face Generator Art