Search found 995 matches
- Thu Mar 06, 2014 8:55 pm
- Forum: Pioneer development
- Topic: A much smarter money format?
- Replies: 14
- Views: 7235
Re: A much smarter money format?
...they are accessible from the C++ side: Awesome. Will look into it. What is GROUPING for? Grouping dictates if 10000 is printed as "10000" or "1,00,00" or "10,000". ...but I just hate those stringstream based solutions... I thought printf was "C", and we sh...
- Thu Mar 06, 2014 7:16 pm
- Forum: Pioneer development
- Topic: A much smarter money format?
- Replies: 14
- Views: 7235
A much smarter money format?
I've been going over the money format (old PR: #2774 ), and I think I have a working solution, at least on the C++ side, and I thought I'd present it here, since the discussion on github is spreading across multiple PRs. This is some of the improvements that the current one lacks: Show minus sign co...
- Fri Feb 28, 2014 6:04 am
- Forum: Other space games
- Topic: No Man's Sky
- Replies: 21
- Views: 24822
Re: No Man's Sky
I'm too lazy to start a new topic, so I'll just steal this one by posting about another indie spacegame, Flagship, which seems to incorporate some of the ideas of No Man's Sky, i.e. First person space game, although the twist is this is 4x strategy game.
https://www.youtube.com/watch?v=yx54CRrc5Y8
https://www.youtube.com/watch?v=yx54CRrc5Y8
- Thu Feb 27, 2014 2:50 pm
- Forum: Projects
- Topic: Terrain Texturing
- Replies: 19
- Views: 14060
Re: Terrain Texturing
Water specifically or any kind of fluid?FluffyFreak wrote:Still to do:
* Build a new LUT, or a way of automatically building LUTs, that includes water where needed and doesn't where not.
- Thu Feb 27, 2014 1:29 pm
- Forum: Pioneer development
- Topic: Normalising terrain height values
- Replies: 22
- Views: 20157
Re: Normalising terrain height values
This could just be an effect of me always playing on the lowest graphical settings, and not doing any planet exploration at all, but I was thinking about mountain rich terrain as seen here:
https://www.youtube.com/watch?v=CZJs-NHTi3k&t=3m40s
https://www.youtube.com/watch?v=CZJs-NHTi3k&t=6m2s
https://www.youtube.com/watch?v=CZJs-NHTi3k&t=3m40s
https://www.youtube.com/watch?v=CZJs-NHTi3k&t=6m2s
- Thu Feb 27, 2014 12:38 pm
- Forum: Pioneer development
- Topic: Normalising terrain height values
- Replies: 22
- Views: 20157
Re: Normalising terrain height values
I'm really looking forward to any progress done here.
Exciting stuff.
BTW, from youtube videos done in 2010 it looks like pioneer terrain was more varied than its current state? Or maybe the video maker specifically chose planets with unusual sharp ravines and mountains.
Exciting stuff.
BTW, from youtube videos done in 2010 it looks like pioneer terrain was more varied than its current state? Or maybe the video maker specifically chose planets with unusual sharp ravines and mountains.
- Sat Feb 15, 2014 6:00 pm
- Forum: Pioneer development
- Topic: Hard fights and Lua Console Cheat Scripts not working
- Replies: 6
- Views: 7227
Re: Hard fights and Lua Console Cheat Scripts not working
Oh, I've dusted my OpenSUSE installation and built myself shiny new pioneer, started new game, console works as expected :P. Thanks for suggestion. Side-note: I've registered myself to transifex.com, but still not got activation e-mail, thought I could help with some translation (Lithuanian, Russia...
- Sat Feb 15, 2014 12:54 pm
- Forum: Pioneer development
- Topic: Hard fights and Lua Console Cheat Scripts not working
- Replies: 6
- Views: 7227
Re: Hard fights and Lua Console Cheat Scripts not working
Welcome top pioneer.
it's a bug: https://github.com/pioneerspacesim/pioneer/issues/2760
Fixed a few minutes ago.
it's a bug: https://github.com/pioneerspacesim/pioneer/issues/2760
Fixed a few minutes ago.
- Sat Feb 15, 2014 10:49 am
- Forum: Pioneer development
- Topic: Planet Textures & Details
- Replies: 20
- Views: 12705
Re: Planet Textures & Details
Didn't know that. Something that would be nice to have in the manual. (haven't checked if it's there)nozmajner wrote:You can search for coordinates. Just divide them with space (,comma works too if I remember correctly).
- Fri Feb 14, 2014 7:59 pm
- Forum: Face generator
- Topic: Face Generator Art
- Replies: 19
- Views: 15205
Re: Face Generator Art
Regarding the uncanny valley:
https://slashdot.org/topic/cloud/game-d ... ny-valley/
https://slashdot.org/topic/cloud/game-d ... ny-valley/