Search found 1079 matches

by nozmajner
Mon Jun 20, 2022 10:57 am
Forum: Pioneer development
Topic: Cockpit view camera tags
Replies: 7
Views: 3134

Re: Cockpit view camera tags

Check the view control settings then: Freelook Yaw and Pitch close to the end of the list. There's an analog mapping for both axes, and you can bind keys to them as well. Only the rear direction is missing, since they all rotate 90˚s It rotates the view rather fast, but the cockpit stays visible if ...
by nozmajner
Wed May 11, 2022 2:04 pm
Forum: Pioneer development
Topic: Cockpit view camera tags
Replies: 7
Views: 3134

Re: Cockpit view camera tags

Hmm, we already have look left-right-up-down binding that works nicely in the cockpit. It turns rather fast, but apart from that it is nice. I knew we had analog axes for it, but did not realize that keys are bindable too.
by nozmajner
Mon May 09, 2022 3:35 pm
Forum: Pioneer development
Topic: Cockpit view camera tags
Replies: 7
Views: 3134

Re: Cockpit view camera tags

It would be even better if there would be an quick animation to each position
by nozmajner
Mon May 09, 2022 7:34 am
Forum: Pioneer development
Topic: Cockpit view camera tags
Replies: 7
Views: 3134

Re: Cockpit view camera tags

That would be nice
by nozmajner
Tue Mar 08, 2022 9:36 am
Forum: Other space games
Topic: Flight of Nova
Replies: 4
Views: 2386

Re: Flight of Nova

It sure has some nice UI/HUD things going on.
by nozmajner
Thu Feb 17, 2022 12:50 pm
Forum: Projects
Topic: Cities
Replies: 26
Views: 18026

Re: Cities

That's quite cool!
And open source too!
by nozmajner
Tue Jan 18, 2022 3:55 pm
Forum: Pioneer development
Topic: Brown Dwarf Expansion
Replies: 8
Views: 4064

Re: Brown Dwarf Expansion

You don't have to be a member to create a PR. Come by to IRC if you get stuck, the good people there will be able to help (not me, my git-fu is rudimentary at best)
by nozmajner
Sat Jan 08, 2022 8:24 pm
Forum: Pioneer development
Topic: Brown Dwarf Expansion
Replies: 8
Views: 4064

Re: Brown Dwarf Expansion

That looks rather cool!
by nozmajner
Sun Jan 02, 2022 5:31 pm
Forum: Pioneer development
Topic: Question about current vertices limitations?
Replies: 3
Views: 2451

Re: Question about current vertices limitations?

138k vertices should not crash Pioneer. The largest orbital has a similar number of vertices for example, and it doesn't even have lods.
There are no hard rules, but for that ship, I'd say you can go by what the new Sino has for the high lod. So about 30-35k (about the same in triangles).
by nozmajner
Sat Jan 01, 2022 5:34 pm
Forum: Other space games
Topic: Nebulous: Fleet Command
Replies: 2
Views: 2052

Re: Nebulous: Fleet Command

Yes, I liked that part as well. The varied possibilites such system of modules and such could bring.