Search found 1079 matches
- Mon Jun 20, 2022 10:57 am
- Forum: Pioneer development
- Topic: Cockpit view camera tags
- Replies: 7
- Views: 3134
Re: Cockpit view camera tags
Check the view control settings then: Freelook Yaw and Pitch close to the end of the list. There's an analog mapping for both axes, and you can bind keys to them as well. Only the rear direction is missing, since they all rotate 90˚s It rotates the view rather fast, but the cockpit stays visible if ...
- Wed May 11, 2022 2:04 pm
- Forum: Pioneer development
- Topic: Cockpit view camera tags
- Replies: 7
- Views: 3134
Re: Cockpit view camera tags
Hmm, we already have look left-right-up-down binding that works nicely in the cockpit. It turns rather fast, but apart from that it is nice. I knew we had analog axes for it, but did not realize that keys are bindable too.
- Mon May 09, 2022 3:35 pm
- Forum: Pioneer development
- Topic: Cockpit view camera tags
- Replies: 7
- Views: 3134
Re: Cockpit view camera tags
It would be even better if there would be an quick animation to each position
- Mon May 09, 2022 7:34 am
- Forum: Pioneer development
- Topic: Cockpit view camera tags
- Replies: 7
- Views: 3134
Re: Cockpit view camera tags
That would be nice
- Tue Mar 08, 2022 9:36 am
- Forum: Other space games
- Topic: Flight of Nova
- Replies: 4
- Views: 2386
Re: Flight of Nova
It sure has some nice UI/HUD things going on.
Re: Cities
That's quite cool!
And open source too!
And open source too!
- Tue Jan 18, 2022 3:55 pm
- Forum: Pioneer development
- Topic: Brown Dwarf Expansion
- Replies: 8
- Views: 4064
Re: Brown Dwarf Expansion
You don't have to be a member to create a PR. Come by to IRC if you get stuck, the good people there will be able to help (not me, my git-fu is rudimentary at best)
- Sat Jan 08, 2022 8:24 pm
- Forum: Pioneer development
- Topic: Brown Dwarf Expansion
- Replies: 8
- Views: 4064
Re: Brown Dwarf Expansion
That looks rather cool!
- Sun Jan 02, 2022 5:31 pm
- Forum: Pioneer development
- Topic: Question about current vertices limitations?
- Replies: 3
- Views: 2451
Re: Question about current vertices limitations?
138k vertices should not crash Pioneer. The largest orbital has a similar number of vertices for example, and it doesn't even have lods.
There are no hard rules, but for that ship, I'd say you can go by what the new Sino has for the high lod. So about 30-35k (about the same in triangles).
There are no hard rules, but for that ship, I'd say you can go by what the new Sino has for the high lod. So about 30-35k (about the same in triangles).
- Sat Jan 01, 2022 5:34 pm
- Forum: Other space games
- Topic: Nebulous: Fleet Command
- Replies: 2
- Views: 2052
Re: Nebulous: Fleet Command
Yes, I liked that part as well. The varied possibilites such system of modules and such could bring.