Search found 989 matches

by impaktor
Sat Oct 07, 2023 11:28 am
Forum: Other space games
Topic: Elite!
Replies: 11
Views: 5807

Re: Elite!

Fully documented and annotated source code for Elite on the Nintendo Entertainment System (NES)
https://github.com/markmoxon/nes-elite-beebasm
by impaktor
Tue Oct 03, 2023 12:24 pm
Forum: Other space games
Topic: Galaxy on Fire 2
Replies: 1
Views: 1486

Re: Galaxy on Fire 2

What would be, say, the top 3 things to bring to Pioneer?

Elite 3 Frontier: First Encounters, had story mission, that ended up giving the player that cool special ship. I'd like to see some missions give player unique equipment (we have the code for it, just no mission that make use of it).
by impaktor
Thu Sep 28, 2023 12:51 pm
Forum: Pioneer development
Topic: Compiling Pioneer for Raspberry Pi (ARM)
Replies: 51
Views: 95360

Re: Compiling Pioneer for Raspberry Pi (ARM)

Behold! New Pi 5 to be released next month!
https://www.raspberrypi.com/products/raspberry-pi-5/

"We’ve removed the four-pole composite video and analogue audio jack from the board."

Buuu! That's how I connected it to my CRT TV/monitor.
by impaktor
Sat Sep 23, 2023 8:15 am
Forum: Pioneer development
Topic: Suggestion: Additional player logs
Replies: 4
Views: 1061

Re: Suggestion: Additional player logs

Got me thinking of Dwarf Fortress, where the whole point of playing seems to be to then share epic story / log of unbelievable things happening, and building up a rich and deep story.
by impaktor
Sat Sep 23, 2023 7:59 am
Forum: Pioneer development
Topic: Suggestion: Additional player logs
Replies: 4
Views: 1061

Re: Additional player logs

So a stats-tab? Why not? Note: the three tabs is a hack because we already had three tables that stored data on each jump, as of several years ago, but they were never used for anything (I think they were meant to be there if any mission scripter needed them), so I just barfed them out to three tabs...
by impaktor
Tue Sep 19, 2023 1:30 pm
Forum: Feature requests
Topic: Uranus satellites
Replies: 1
Views: 941

Re: Uranus satellites

Please see: SSC: lua custom systems to be removed It would be valueful if you care to add this yourself, using our new custom system editor. It's not yet in master, but if you have github login, you can download the windows & linux build of the deveolopment branch #5625 , here: https://github.co...
by impaktor
Mon Sep 11, 2023 2:36 pm
Forum: Pioneer development
Topic: Townscaper
Replies: 3
Views: 2079

Re: Townscaper

I'm trying to find a thread on city generation (this thread will do), to post the following:

CityDreamer: Compositional Generative Model of Unbounded 3D Cities
https://arxiv.org/abs/2309.00610
by impaktor
Mon Sep 11, 2023 10:32 am
Forum: Pioneer development
Topic: Various astronomy news
Replies: 150
Views: 194970

Re: Various astronomy news

Miyake was not researching the Carrington event, but something bigger and more distant. Thanks to previous research, she knew there had been a pronounced carbon-14 spike sometime in the late eighth century. Eventually, she found an unmistakable signal: Between 774–775 AD, she noted a 12 percent jum...
by impaktor
Sun Sep 10, 2023 9:54 am
Forum: Other space games
Topic: The Colonel's Bequest (Sierra, 1989)
Replies: 0
Views: 1404

The Colonel's Bequest (Sierra, 1989)

Not a space game in any way, but I thought this video was interesting, and the developer's attention to detail in how the game world changes as the game progresses. Exposing Decades-Old Secrets in The Colonel's Bequest https://www.youtube.com/watch?v=U2budy3S3MA From 30min onward, there's some funny...
by impaktor
Wed Aug 23, 2023 3:03 pm
Forum: Projects
Topic: JSON Terrain
Replies: 17
Views: 13534

Re: JSON Terrain

sturnclaw found this, on procedural generatio n, successor to wave function collapse: https://paulmerrell.org/grammar <sturnclaw> There is a definite possibility we could use this for mesh generation for cities in the future - it can handle organic and artificial shapes and works on a directed graph...