Search found 994 matches

by impaktor
Tue Dec 31, 2013 5:21 pm
Forum: Pioneer development
Topic: HUD and UI ideas - mockups
Replies: 84
Views: 93361

Re: HUD and UI ideas - mockups

Your mockup looks very good nozmajner, although maybe a bit too much like I-war 2 ;)? Especially I think the Elite-Pioneer radar as it is now in all its simplicity is close to perfection. Although space is 3D sphericaly symmetric, it makes sense to have an oblong Elite-like radar that favors more de...
by impaktor
Mon Dec 23, 2013 11:41 am
Forum: Pioneer development
Topic: New station screens in PR
Replies: 9
Views: 6048

Re: New station screens in PR

Looks very nice. As mentioned in #pioneer, the "take off clearance" button is missing. Also, nice feature to have would be: - Arrow up / down for scrolling lists. - F4 cycles through the different tabs in "Lobby, Bulletin Board, etc" - F3 cycles through the different tabs in &quo...
by impaktor
Fri Dec 20, 2013 3:02 pm
Forum: Pioneer development
Topic: Skyboxes
Replies: 71
Views: 29730

Re: Skyboxes

You don't actually need OpenGL. You just need to be able to draw to a flat 2D texture. Yeah, I know how to use libpng or something similar I think, back when I had my mandelbrot-phase (I assume everyone goes through one of these), so I would use that one initially at least. I wasn't thinking about ...
by impaktor
Fri Dec 20, 2013 10:17 am
Forum: Pioneer development
Topic: Skyboxes
Replies: 71
Views: 29730

Re: Skyboxes

Hi! I've never seen the milkyway in complese darkness, and clear sky, but the picures on wikipedia are very nice, and shows that Pioneer has some more "niceness" to add. I've been thinking about writing my own procedural nebula creator, and wonder if this would be of interest for pioneer i...