Search found 994 matches

by impaktor
Tue Sep 19, 2023 1:30 pm
Forum: Feature requests
Topic: Uranus satellites
Replies: 1
Views: 1006

Re: Uranus satellites

Please see: SSC: lua custom systems to be removed It would be valueful if you care to add this yourself, using our new custom system editor. It's not yet in master, but if you have github login, you can download the windows & linux build of the deveolopment branch #5625 , here: https://github.co...
by impaktor
Mon Sep 11, 2023 2:36 pm
Forum: Pioneer development
Topic: Townscaper
Replies: 3
Views: 2154

Re: Townscaper

I'm trying to find a thread on city generation (this thread will do), to post the following:

CityDreamer: Compositional Generative Model of Unbounded 3D Cities
https://arxiv.org/abs/2309.00610
by impaktor
Mon Sep 11, 2023 10:32 am
Forum: Pioneer development
Topic: Various astronomy news
Replies: 151
Views: 196920

Re: Various astronomy news

Miyake was not researching the Carrington event, but something bigger and more distant. Thanks to previous research, she knew there had been a pronounced carbon-14 spike sometime in the late eighth century. Eventually, she found an unmistakable signal: Between 774–775 AD, she noted a 12 percent jum...
by impaktor
Sun Sep 10, 2023 9:54 am
Forum: Other space games
Topic: The Colonel's Bequest (Sierra, 1989)
Replies: 0
Views: 1473

The Colonel's Bequest (Sierra, 1989)

Not a space game in any way, but I thought this video was interesting, and the developer's attention to detail in how the game world changes as the game progresses. Exposing Decades-Old Secrets in The Colonel's Bequest https://www.youtube.com/watch?v=U2budy3S3MA From 30min onward, there's some funny...
by impaktor
Wed Aug 23, 2023 3:03 pm
Forum: Projects
Topic: JSON Terrain
Replies: 18
Views: 13998

Re: JSON Terrain

sturnclaw found this, on procedural generatio n, successor to wave function collapse: https://paulmerrell.org/grammar <sturnclaw> There is a definite possibility we could use this for mesh generation for cities in the future - it can handle organic and artificial shapes and works on a directed graph...
by impaktor
Mon Jul 31, 2023 12:04 pm
Forum: Other space games
Topic: Open source flight sims
Replies: 4
Views: 3572

Re: Open source flight sims

"Lnux Air Combat: This is a free, open-source combat flight simulator developed by AskMisterWizard.com for the LINUX community. Its roots came from the well-known "classic" flight game known as "GL-117", but this new incarnation has been extensively re-written and improved, ...
by impaktor
Sun Jul 30, 2023 9:55 am
Forum: Projects
Topic: Atmospheric escape - gas molecular mass
Replies: 1
Views: 1303

Re: Atmospheric escape - gas molecular mass

For rabbit holes like these, it might be advisable to develop the model in separate program/language that allows fast development, simulation, and plotting/visualizaiton, before the final mechanics is ported to the core game engine.

Have a blast!
by impaktor
Thu Jul 06, 2023 10:06 am
Forum: Other space games
Topic: Noctis
Replies: 1
Views: 1350

Noctis

Looks pretty cool "The Making Of Noctis, The 'No Man's Sky' Forerunner Whose Creator Retreated From The World" https://www.timeextension.com/features/the-making-of-noctis-the-no-mans-sky-forerunner-whose-creator-retreated-from-the-world MS-DOS, fan-maintained versio here: https://80.style/...
by impaktor
Sun Jun 18, 2023 6:28 pm
Forum: Projects
Topic: JSON Terrain
Replies: 18
Views: 13998

Re: JSON Terrain

This is the thread for procedural terrain posting? Dropping this here: Infinite Photorealistic Worlds using Procedural Generation https://infinigen.org We introduce Infinigen, a procedural generator of photorealistic 3D scenes of the natural world. Infinigen is entirely procedural: every asset, from...
by impaktor
Tue Jun 06, 2023 2:03 pm
Forum: Music and sound assets
Topic: Music Contribution
Replies: 87
Views: 26400

Re: Music Contribution

Please also consider if there's anything that would be useful for the wiki, for future music contributors, like using the BBC, or settings, etc. to reproduce a "sound" that is consitent across all current and future tracks.