Search found 97 matches

by Keeper
Wed Mar 02, 2022 8:11 am
Forum: Pioneer development
Topic: We're now on youtube
Replies: 4
Views: 3279

Re: We're now on youtube

Looking forward to trying that manual docking at the space stations...
by Keeper
Sat Jan 02, 2021 12:12 am
Forum: Ship and 3D asset development
Topic: 3D Cockpits
Replies: 73
Views: 54879

Re: 3D Cockpits

Cool! I was just about to suggest that this would be a potential stopgap measure in lieu of cockpits -- to have the ship visible in views and the data files simply placing cameras along the hull of the ship. (I figure the pilot is wearing a sort of VR headset anyway...)
by Keeper
Tue Oct 13, 2020 4:21 am
Forum: Music and sound assets
Topic: Soundtrack Redesign
Replies: 14
Views: 5782

Re: Soundtrack Redesign

FWIW, I do use the Undocked category. In it, I have a file that has a spin-up of motors/fans sound (like your systems warming up) and then several seconds of silence. I didn't like that otherwise music would begin playing the instant I undocked. ...which is because for Docked, I have a spin-down sou...
by Keeper
Tue Oct 13, 2020 3:58 am
Forum: Ship and 3D asset development
Topic: Courier
Replies: 119
Views: 53980

Re: Courier

Sorry; I tend to disappear for long periods of time. I get fixated on different things for certain periods of time. To make the colors less bold, simply use a gray in the Alpha channel. The darker the pattern is in the Alpha, the less pure the color will be. For the cleanest patterns, do the pattern...
by Keeper
Tue May 05, 2020 10:48 pm
Forum: Ship and 3D asset development
Topic: Courier
Replies: 119
Views: 53980

Re: Courier

I noticed that light blue around the texture. I could recapture that as a pattern. I'd need to re-do the specular map in that case as currently it only works with the one pattern made so far (I made it so the pattern is a little shinier than the rest of the ship, but obviously if there's another pat...
by Keeper
Mon May 04, 2020 10:21 pm
Forum: Ship and 3D asset development
Topic: Courier
Replies: 119
Views: 53980

Re: Courier

I could copy over the missing "dirt" from the final and put it back into the dirt layer, if there are other paint designs you want to be able to make for it. I was just playing with it in the modelviewer and notice that the maneuvering thrusters aren't animating. Someone who knows how thos...
by Keeper
Mon May 04, 2020 5:22 pm
Forum: Ship and 3D asset development
Topic: Courier
Replies: 119
Views: 53980

Re: Courier

Most of the cones, except the ones in the rear, do have a bit of shading toward the front. The rear ones I couldn't find the exact mapping so just made the whole area dark with "noise" to give it some texture. To extract the pattern I just used Magic Wand tool and some hand-grabbing of the...
by Keeper
Sun May 03, 2020 10:58 pm
Forum: Ship and 3D asset development
Topic: Courier
Replies: 119
Views: 53980

Re: Courier

Downloaded the Skipjack and made some texture improvements -- specular lighting, darkening the tyres and inside of the thrust cones, and making the stripes a pattern so each Skipjack will have differently coloured stripes. http://www.keeper1st.com/pioneer/skipjacktexes.zip Try these files and see wh...
by Keeper
Fri May 01, 2020 11:19 pm
Forum: Projects
Topic: Terrain Texturing
Replies: 19
Views: 14060

Re: Terrain Texturing

I could see a terrain multiplier option that would simply divide the value by 2x, 3x, 4x, 5x, etc. with a warning that that also increases memory usage. Here's a screenshot after launching from New Hope. Keep in mind I also use a realistic FOV setting as well (and a custom skybox that's at 4x higher...
by Keeper
Sun Apr 19, 2020 11:52 pm
Forum: Projects
Topic: Terrain Texturing
Replies: 19
Views: 14060

Re: Terrain Texturing

Turns out I had to divide the value rather than multiply it. Added /5 to the value i.e. centroidDist = (campos - centroid).Length()/5; and wow, it looks stunning. So many geologic features I'd never seen before in the game because they'd always blur away into Low-Poly Land by the time I got enough a...