Search found 95 matches

by walterar
Fri Sep 20, 2013 12:22 pm
Forum: Ship and 3D asset development
Topic: Replacement Ground_Station
Replies: 25
Views: 17929

Re: Replacement Ground_Station

NiankoSensei: I noticed an old problem that was solved by @Fluffyfreak, long ago. Some ships, perhaps with problems, not end to docking  to the station and get buried with their engines running. This happens with non-player ships, like the ship in the foreground. https://dl.dropboxusercontent.com/u/...
by walterar
Mon Sep 16, 2013 9:35 pm
Forum: Pioneer development
Topic: Gun mount positioning
Replies: 20
Views: 13256

Re: Gun mount positioning

Someone has used dsminer canyon?
by walterar
Mon Sep 16, 2013 7:36 pm
Forum: Pioneer development
Topic: Tweak values
Replies: 20
Views: 14696

Re: Tweak values

Some time ago I have been observing that TradeShips.lua is a source of "freeze without explanation." Maybe that's what you have observed. I have to check that. Try disable (TradeShips.lua> TradeShips.lu) and will have in the game only the ship you are using. Almost all the ships that I hav...
by walterar
Sat Sep 14, 2013 7:05 pm
Forum: Pioneer development
Topic: Tweak values
Replies: 20
Views: 14696

Re: Tweak values

It is highly probable that in the year 3200 that limitation is gone. Do not forget that a game in a world with its own rules. Because, Pioneer is a engine of game, right?
by walterar
Sat Sep 14, 2013 4:58 pm
Forum: Ship and 3D asset development
Topic: Police craft - replacement
Replies: 24
Views: 14242

Re: Police craft - replacement

FluffyFreak I agree, that this is a ship very pretty to waste on something that no one will want to see "too close". :)