Search found 95 matches
- Fri Sep 20, 2013 12:22 pm
- Forum: Ship and 3D asset development
- Topic: Replacement Ground_Station
- Replies: 25
- Views: 17929
Re: Replacement Ground_Station
NiankoSensei: I noticed an old problem that was solved by @Fluffyfreak, long ago. Some ships, perhaps with problems, not end to docking to the station and get buried with their engines running. This happens with non-player ships, like the ship in the foreground. https://dl.dropboxusercontent.com/u/...
- Mon Sep 16, 2013 9:35 pm
- Forum: Pioneer development
- Topic: Gun mount positioning
- Replies: 20
- Views: 13256
Re: Gun mount positioning
Someone has used dsminer canyon?
- Mon Sep 16, 2013 7:36 pm
- Forum: Pioneer development
- Topic: Tweak values
- Replies: 20
- Views: 14696
Re: Tweak values
Some time ago I have been observing that TradeShips.lua is a source of "freeze without explanation." Maybe that's what you have observed. I have to check that. Try disable (TradeShips.lua> TradeShips.lu) and will have in the game only the ship you are using. Almost all the ships that I hav...
- Sat Sep 14, 2013 7:05 pm
- Forum: Pioneer development
- Topic: Tweak values
- Replies: 20
- Views: 14696
Re: Tweak values
It is highly probable that in the year 3200 that limitation is gone. Do not forget that a game in a world with its own rules. Because, Pioneer is a engine of game, right?
- Sat Sep 14, 2013 4:58 pm
- Forum: Ship and 3D asset development
- Topic: Police craft - replacement
- Replies: 24
- Views: 14242
Re: Police craft - replacement
FluffyFreak I agree, that this is a ship very pretty to waste on something that no one will want to see "too close". :)