Search found 95 matches

by walterar
Fri Jan 17, 2014 3:43 pm
Forum: Ship and 3D asset development
Topic: Ground station remake
Replies: 74
Views: 28940

Re: Ground station remake

The correct mesh of the ships is the "old".
The "new" ships always fly with the landing gear down. Exposed to enemy projectiles in combat.
Meshes landing must be adjusted at the station.
If you do not agree with this, do I not waste any more time.
by walterar
Wed Jan 15, 2014 4:00 pm
Forum: Pioneer development
Topic: Project management changes
Replies: 8
Views: 4226

Re: Project management changes

It can work. Only one problem. Each has its own game in the head.
by walterar
Tue Jan 14, 2014 10:49 pm
Forum: Ship and 3D asset development
Topic: Space & Ground Station Modeling
Replies: 23
Views: 9754

Re: Space & Ground Station Modeling

The question is: With ground stations Fluffyfreak everything works OK. Why not with yours?
by walterar
Tue Jan 14, 2014 9:54 pm
Forum: Ship and 3D asset development
Topic: Space & Ground Station Modeling
Replies: 23
Views: 9754

Re: Space & Ground Station Modeling

This is the current difference.

Image
Image
by walterar
Tue Jan 14, 2014 9:23 pm
Forum: Ship and 3D asset development
Topic: Space & Ground Station Modeling
Replies: 23
Views: 9754

Re: Space & Ground Station Modeling

@Nyankosensei Worse than before. You can raise up the meshes 50 centimeters? Or maybe a meter. I'm not sure of the exact dimensions. But I'm sure it is necessary to raise up. I want to try until it works. When I say happens to NPC ships, I mean accelerated time. Clogging does not happen at normal ti...
by walterar
Tue Jan 14, 2014 8:32 pm
Forum: Ship and 3D asset development
Topic: Space & Ground Station Modeling
Replies: 23
Views: 9754

Re: Space & Ground Station Modeling

The'm seeing. These meshes have a resemblance to the technique used by Fluffyfreak in their ground stations. I start testing in the game. The problem is that this happens only with NPC ships. It's not easy to catch them.
by walterar
Tue Jan 14, 2014 7:45 pm
Forum: Ship and 3D asset development
Topic: Space & Ground Station Modeling
Replies: 23
Views: 9754

Re: Space & Ground Station Modeling

This ship is running smoothly for years. Never had this problem. Is, say, a standard test for me. Besides, is not the only ship that is stuck.

But if you assure that all is well, go ahead.
by walterar
Tue Jan 14, 2014 6:12 pm
Forum: Ship and 3D asset development
Topic: Space & Ground Station Modeling
Replies: 23
Views: 9754

Re: Space & Ground Station Modeling

@Nyankosensei There are some problems with ships stuck in your new station. I thought these problems had disappeared, but no. https://dl.dropboxusercontent.com/u/15391580/Pioneer/atascada1.png https://dl.dropboxusercontent.com/u/15391580/Pioneer/atascada2.png https://dl.dropboxusercontent.com/u/1539...
by walterar
Tue Jan 14, 2014 3:52 pm
Forum: Pioneer development
Topic: Policy incident
Replies: 1
Views: 1694

Policy incident

https://www.youtube.com/watch?v=c-K7RUoNugY

Besides being funny, we have several problems here.
by walterar
Tue Jan 14, 2014 3:41 pm
Forum: Pioneer development
Topic: Rebalance - Second go
Replies: 42
Views: 17855

Re: Rebalance - Second go

ACME inertial dampers are guaranteed to 40G. And if they fail, BURGERS ACME pay your funeral.