Now-work-properly. You will remember this moment for the rest of your days. :)EDIT: I'd missed the default initialisation value so just fixed that up, about 10 seconds ago.
Search found 95 matches
- Mon Feb 10, 2014 7:31 pm
- Forum: Pioneer development
- Topic: Skyboxes
- Replies: 71
- Views: 29887
Re: Skyboxes
- Mon Feb 10, 2014 1:32 pm
- Forum: Pioneer development
- Topic: Skyboxes
- Replies: 71
- Views: 29887
Re: Skyboxes
Precisely, the problem is that "no" does the same. But clearly I'm the only one who sees. I must be crazy, surely. Forget it, I will see how I make a binary mod, since it seems that is the only solution to this.
- Mon Feb 10, 2014 11:30 am
- Forum: Pioneer development
- Topic: Skyboxes
- Replies: 71
- Views: 29887
Re: Skyboxes
Congratulations! I just saw that it has merged this, even though it works worse than before.
- Sun Feb 09, 2014 2:27 pm
- Forum: Pioneer development
- Topic: Skyboxes
- Replies: 71
- Views: 29887
Re: Skyboxes
Just try this: https://github.com/pioneerspacesim/pioneer/pull/2736 And I just see that this: m_renderer-> SetTransform (transformar); / / if (DRAW_SKYBOX y m_drawFlags) { m_universeBox.Draw (m_renderState); / /} / / if (DRAW_MILKY y m_drawFlags) { / / m_milkyWay.Draw (m_renderState); / /} / / if (D...
- Fri Feb 07, 2014 10:25 pm
- Forum: Pioneer development
- Topic: Skyboxes
- Replies: 71
- Views: 29887
Re: Skyboxes
Perhaps the problem is that this is ported from Paragon, where it functions properly, and need to "do something different"?
- Fri Feb 07, 2014 1:37 pm
- Forum: Pioneer development
- Topic: Skyboxes
- Replies: 71
- Views: 29887
Re: Skyboxes
@FluffyFreak I also told you often I can not bear to see how "disappear" things that work well, with the promise of something better that never comes. SkyBox was an excellent effect, if mixed with stars, not a replacement. I doubt that "twinkle" the stars in heaven "painted&...
- Thu Feb 06, 2014 7:55 pm
- Forum: Pioneer development
- Topic: Skyboxes
- Replies: 71
- Views: 29887
Re: Skyboxes
@FluffyFreak
What I mean is that the player can change that without touching the code and compile. Why not allow this in the user settings menu?
What I mean is that the player can change that without touching the code and compile. Why not allow this in the user settings menu?
- Thu Feb 06, 2014 5:53 pm
- Forum: Pioneer development
- Topic: Skyboxes
- Replies: 71
- Views: 29887
Re: Skyboxes
@Nyankosensei On the contrary, delete all the layers of stars and leave only the haze.
"Galactic haze" in SkyBox of 512x512 , covering little parts of the 10000 twinkling stars , is the sky for spend hours playing.
"Galactic haze" in SkyBox of 512x512 , covering little parts of the 10000 twinkling stars , is the sky for spend hours playing.
- Thu Feb 06, 2014 5:23 pm
- Forum: Pioneer development
- Topic: Skyboxes
- Replies: 71
- Views: 29887
Re: Skyboxes
You've seen a starry sky on a summer night? You've seen the stars twinkle?
Well, you can see those (10000?) Stars twinkling in Pioneer. That can not be achieved with only SkyBox.
Well, you can see those (10000?) Stars twinkling in Pioneer. That can not be achieved with only SkyBox.
- Thu Feb 06, 2014 2:47 pm
- Forum: Pioneer development
- Topic: Skyboxes
- Replies: 71
- Views: 29887
Re: Skyboxes
I think one of the best things of Pioneer, is see the sky with thousands of stars twinkling. SkyBox is a great effect, but, only if mixed with them. SkyBox only, do not like it, I see very opaque and and not credible. Hits at first, but then you want to return to the previous sky. Mixing is another ...