Search found 97 matches

by Keeper
Tue Apr 14, 2020 6:27 am
Forum: Projects
Topic: Terrain Texturing
Replies: 19
Views: 13995

Re: Terrain Texturing

Not completely following the code (no real programming experience beyond tweaking values of things and adding some "if" and "else" etc., so terms like "quadtree" are alien to me). But if in the following if statement I were simply to add *2 to the value centroidDist = (...
by Keeper
Sun Apr 12, 2020 8:05 pm
Forum: Projects
Topic: Terrain Texturing
Replies: 19
Views: 13995

Re: Terrain Texturing

In the mean time I'd like to increase the LOD distance of the existing terrain generation system on my own installation, so more polygonal detail is drawn at farther distances. Especially as I use a more realistic FOV, the terrain "pop-up" effect is huge and unpleasant. I have the computin...
by Keeper
Thu Jul 25, 2019 12:43 am
Forum: Other space games
Topic: Orbital Racer
Replies: 2
Views: 3645

Re: Orbital Racer

I got into this again recently, and it really is a blast. With practice I've begun to win some races and earn a sponsorship. It's a shame that development was abandoned (I think the developer sold the rights to another company, which made the stripped-down "Void Space Racing" for consoles)...
by Keeper
Sun Feb 24, 2019 12:29 am
Forum: Pioneer development
Topic: Pioneer head tracking demonstration
Replies: 9
Views: 3813

Re: Pioneer head tracking demonstration

With the more up-close-and-personal views I get with the modified FOV, the "pop-up" on the terrain detail as I get closer to a planet surface is even more evident. As I have plenty of CPU & GPU to spare, I'd like to change the distances at which the terrain details lessen. I've tried e...
by Keeper
Tue Feb 12, 2019 1:52 am
Forum: Pioneer development
Topic: Can mouselook be smoother?
Replies: 4
Views: 2186

Re: Can mouselook be smoother?

While at it, a slider or text-entry box so end-users can adjust the FOV to their liking would be awesome. There'd have to be a note about needing to reboot one's system for it to take effect properly, though. As I recall from when I first adjusted the FOV, the HUD icons did not match up after changi...
by Keeper
Mon Feb 11, 2019 4:20 am
Forum: Pioneer development
Topic: Pioneer head tracking demonstration
Replies: 9
Views: 3813

Re: Pioneer head tracking demonstration

Hmm. While I was able to get it to have mouselook going when the button wasn't pressed, I couldn't figure out how to hide the mouse cursor by default or require the middle mouse button to bring up the mouse cursor. And as for the most desirable solution, I can't figure out how the regular external c...
by Keeper
Mon Feb 11, 2019 2:07 am
Forum: Pioneer development
Topic: Pioneer head tracking demonstration
Replies: 9
Views: 3813

Re: Pioneer head tracking demonstration

(Your link is the same as this post.) I was playing yesterday, now that I got the tracking to work, but eventually I messed something up which caused the Windows cursor to appear on screen, then a short time later the mouselook stopped functioning, and eventually the game crashed to desktop. I think...
by Keeper
Sat Feb 09, 2019 8:38 pm
Forum: Pioneer development
Topic: Can mouselook be smoother?
Replies: 4
Views: 2186

Re: Can mouselook be smoother?

I figured it out. It's in CameraController.cpp: void InternalCameraController::RotateUp(float frameTime) { m_rotX -= 45.0f * frameTime; } void InternalCameraController::RotateDown(float frameTime) { m_rotX += 45.0f * frameTime; } void InternalCameraController::RotateLeft(float frameTime) { m_rotY -=...
by Keeper
Sat Feb 09, 2019 5:04 pm
Forum: Pioneer development
Topic: Pioneer head tracking demonstration
Replies: 9
Views: 3813

Re: Pioneer head tracking demonstration

I really should fix that cockpit model, it's abysmal. Even just removing the big disc on the right side would be all right. (I also modified the textures to get rid of absolute white/black/red/green/blue values so the lighting/shading has room to breathe.) I just think of it like a "virtual co...