Search found 994 matches

by impaktor
Thu Nov 16, 2023 6:10 pm
Forum: Pioneer development
Topic: Sourceforge will purge our builds
Replies: 8
Views: 1209

Re: Sourceforge will purge our builds

I reckon we "need" only save 1 win + linux + mac build / year, or something. If I remember correctly, robn did builds every night, or every time stuff was merged. I remember we had the "luxury" problem of only being able to make one release / day (since release was date stamped)....
by impaktor
Sun Nov 12, 2023 9:13 am
Forum: Pioneer development
Topic: Sourceforge will purge our builds
Replies: 8
Views: 1209

Sourceforge will purge our builds

robn notified us that Sourceforge told him they will remove our old builds on sourceforge. He will not take any action, thus it will default to purge.

Do we want to preserve any of these builds?

If so, to where?
by impaktor
Fri Oct 27, 2023 8:00 am
Forum: Pioneer development
Topic: A simple (sort of) description of Pioneers rendering.
Replies: 6
Views: 7640

Re: A simple (sort of) description of Pioneers rendering.

Dropping this shader tutorial here, as it seems interesting:

"A Journey Into Shaders"
https://www.mayerowitz.io/blog/a-journey-into-shaders
by impaktor
Wed Oct 25, 2023 6:43 pm
Forum: Feature requests
Topic: Feature request: Change avatar in game
Replies: 3
Views: 802

Re: Feature request: Change avatar in game

Yes, it's in the back of my mind. But I personally haven't had motivation to code in a while (read: +1 year perhaps). Lua isn't any more difficult than Python. Lots of tutorials. For a pirate BBS advert, you'd basically copy-paste code from the current face selecting code, into something that looks ...
by impaktor
Wed Oct 25, 2023 7:49 am
Forum: Feature requests
Topic: Feature request: Change avatar in game
Replies: 3
Views: 802

Re: Feature request: Change avatar in game

You set your avatar when you start a new game. My thinking is once we get a pirate system, there will be a BBS advert to wipe your history clean, get a new name & face & ship registration. Not sure what mechanics we should use for ust changing clothes. (Less "smell factor" in the s...
by impaktor
Sat Oct 07, 2023 11:28 am
Forum: Other space games
Topic: Elite!
Replies: 11
Views: 5996

Re: Elite!

Fully documented and annotated source code for Elite on the Nintendo Entertainment System (NES)
https://github.com/markmoxon/nes-elite-beebasm
by impaktor
Tue Oct 03, 2023 12:24 pm
Forum: Other space games
Topic: Galaxy on Fire 2
Replies: 1
Views: 1525

Re: Galaxy on Fire 2

What would be, say, the top 3 things to bring to Pioneer?

Elite 3 Frontier: First Encounters, had story mission, that ended up giving the player that cool special ship. I'd like to see some missions give player unique equipment (we have the code for it, just no mission that make use of it).
by impaktor
Thu Sep 28, 2023 12:51 pm
Forum: Pioneer development
Topic: Compiling Pioneer for Raspberry Pi (ARM)
Replies: 51
Views: 96521

Re: Compiling Pioneer for Raspberry Pi (ARM)

Behold! New Pi 5 to be released next month!
https://www.raspberrypi.com/products/raspberry-pi-5/

"We’ve removed the four-pole composite video and analogue audio jack from the board."

Buuu! That's how I connected it to my CRT TV/monitor.
by impaktor
Sat Sep 23, 2023 8:15 am
Forum: Pioneer development
Topic: Suggestion: Additional player logs
Replies: 4
Views: 1161

Re: Suggestion: Additional player logs

Got me thinking of Dwarf Fortress, where the whole point of playing seems to be to then share epic story / log of unbelievable things happening, and building up a rich and deep story.
by impaktor
Sat Sep 23, 2023 7:59 am
Forum: Pioneer development
Topic: Suggestion: Additional player logs
Replies: 4
Views: 1161

Re: Additional player logs

So a stats-tab? Why not? Note: the three tabs is a hack because we already had three tables that stored data on each jump, as of several years ago, but they were never used for anything (I think they were meant to be there if any mission scripter needed them), so I just barfed them out to three tabs...