Search found 97 matches
- Thu Apr 19, 2018 11:28 pm
- Forum: Pioneer development
- Topic: Adjust exponential POV?
- Replies: 9
- Views: 4610
Re: Adjust exponential POV?
Played around with it some more today. It really does look spectacular with a realistic FOV, apart from the skybox and the icons not being placed correctly (drawing of HUD icons assumes the 65-degree FOV is being used, apparently -- if this can be changed too, that'd be great!). It can be difficult ...
- Thu Apr 19, 2018 7:38 am
- Forum: Pioneer development
- Topic: Adjust exponential POV?
- Replies: 9
- Views: 4610
Re: Adjust exponential POV?
Tried it. It looked awesome, but for the background "Milky Way" texture being zoomed in and of course the edge of one view being nowhere close to the edge of the next -- plus the front of your ship seemed to be much farther forward than it really was. I wonder if some kind of "focal l...
- Thu Apr 19, 2018 2:09 am
- Forum: Pioneer development
- Topic: Adjust exponential POV?
- Replies: 9
- Views: 4610
Adjust exponential POV?
I couldn't find any past posts on this topic. Is it possible to adjust the zoom POV? For example, so you can see the Moon from the Earth realistically and so on? I'm sure the current setup is legacy from the original Frontier and back when computers couldn't handle having multiple planetary objects ...
- Tue Mar 27, 2018 8:08 pm
- Forum: Pioneer development
- Topic: Where are all the AI ships?
- Replies: 15
- Views: 8408
Re: Where are all the AI ships?
One reason to do the Search & Rescue jobs is so you get up close and personal with another ship. Personally I don't have a problem with not seeing traffic everywhere. Space is big, so realistically you wouldn't have many encounters close enough to see. If you check the system map and click the b...
- Tue Feb 27, 2018 10:29 pm
- Forum: Pioneer development
- Topic: Thrustmaster T Flight HOTAS X work with Pioneer?
- Replies: 2
- Views: 1946
Re: Thrustmaster T Flight HOTAS X work with Pioneer?
Yeah, throttle axis isn't possible, but all thrusters can be mapped. I'm using a joystick plus buttons on a steering wheel plus buttons on a shifter. I use the hat switch on my joystick for the translation thrusters (up/down/left/right), then two buttons next to the hat switch for forward/backward t...
- Sat Feb 24, 2018 8:43 pm
- Forum: Ship and 3D asset development
- Topic: MRO ship for Haber Corporation Idea
- Replies: 40
- Views: 20608
Re: MRO ship for Haber Corporation Idea
I don't think the stats have been worked on yet; they're identical to the Lunar Shuttle except for the removal of the fuel scoop slot.
- Fri Feb 23, 2018 8:45 pm
- Forum: Ship and 3D asset development
- Topic: Station graphical update
- Replies: 21
- Views: 11976
Re: Station graphical update
Orbital station zip updated with three more patterns, bringing the total to seven, which I think is plenty -- same as the ground stations.
- Tue Feb 20, 2018 12:07 am
- Forum: Pioneer development
- Topic: English clean-up
- Replies: 20
- Views: 8912
Re: English clean-up
Only a few are based on personal taste or preference -- mostly where I added variety to some of the contract text. For example, the disgruntled journalist mentions deadlines, and the disgruntled person on the run from the Mafia uses the vernacular "ain't". Also I changed one pirate taunt's...
- Sat Feb 17, 2018 10:11 pm
- Forum: Pioneer development
- Topic: questions about factions
- Replies: 5
- Views: 2786
- Sat Feb 17, 2018 9:54 pm
- Forum: Other space games
- Topic: Orbital Racer
- Replies: 2
- Views: 3686
Re: Orbital Racer
Since it's on sale, I decided to buy it. Pretty fun so far, going through the tutorial. I got annoyed with the flight school being too strict about things and tried to go right to the evaluation to get a racing license, and passed the evaluation on the first attempt. I decided to take a break there ...