Search found 54 matches

by CMDR ARGHouse
Thu Jan 21, 2021 10:04 am
Forum: Pioneer development
Topic: Planet loading bug and Geo Patches improvement
Replies: 3
Views: 1311

Re: Planet loading bug and Geo Patches improvement

I just built a version of Pioneer from October last year, the bug is not present, so I can use this version to identify what has gone wrong.
by CMDR ARGHouse
Thu Jan 21, 2021 8:12 am
Forum: Pioneer development
Topic: Planet loading bug and Geo Patches improvement
Replies: 3
Views: 1311

Planet loading bug and Geo Patches improvement

Hi, there seems to be a bug with the Github build (not the December 2020 version), planet geopatches are loading in and out at about 100 to 500 mm, unlike in the release version where you have a smooth transition until the planet is far away and gone. https://imgur.com/a/H324CB8 I think it might be ...
by CMDR ARGHouse
Tue Dec 29, 2020 9:22 am
Forum: Ship and 3D asset development
Topic: How does ingame ship size work?
Replies: 5
Views: 2740

Re: How does ingame ship size work?

Note to anybody modelling in modo, before exporting to dae, make sure to go to collada settings and set the default units to meters, otherwise the exported model will be smaller and be displayed in the model viewer in mere centimeters.
by CMDR ARGHouse
Sun Dec 27, 2020 2:24 pm
Forum: Ship and 3D asset development
Topic: How does ingame ship size work?
Replies: 5
Views: 2740

Re: How does ingame ship size work?

square meters, oh no wonder why I was confused.
by CMDR ARGHouse
Sun Dec 27, 2020 1:31 pm
Forum: Ship and 3D asset development
Topic: How does ingame ship size work?
Replies: 5
Views: 2740

How does ingame ship size work?

Hi, got a question, I am making working on something of my own, got two ships to test in Pioneer and I am up to the stat json file, I am wondering if the size of the model determines the size of the ship in the game or if it is for example these three pieces of code in the json file: front_cross_sec...
by CMDR ARGHouse
Sat Nov 28, 2020 4:08 am
Forum: Pioneer development
Topic: How to get Sector and Vector Coords of star?
Replies: 7
Views: 2197

Re: How to get Sector and Vector Coords of star?

https://astronomy.stackexchange.com/que ... h-distance
I found something, I've just got to brush off my trig knowledge.
by CMDR ARGHouse
Thu Nov 26, 2020 11:08 am
Forum: Pioneer development
Topic: How to get Sector and Vector Coords of star?
Replies: 7
Views: 2197

How to get Sector and Vector Coords of star?

Hi, been doing some research into how pioneer handles sectors and placing of stars and I'm still stumped by how sector and vector co-ordinates are calculated? For example. Castor in the bright stars file is: (5,2,3,v(0.012,0.194,0.404)) while out of pioneer, it's RA is 07h 34m 35.863s, DEC is +31° 5...
by CMDR ARGHouse
Sat Aug 22, 2020 1:43 pm
Forum: Pioneer development
Topic: Galactic travel - hyperdrive maintenance problem
Replies: 13
Views: 3959

Re: Galactic travel - hyperdrive maintenance problem

Hmmm yeah I see that's gonna be a problem in the future for explorers, maybe creating a consumable maintainance kit, an Auto Field Maintainance Unit, repair droids perhaps?
by CMDR ARGHouse
Tue Aug 18, 2020 6:34 pm
Forum: Pioneer development
Topic: Code inspiration and rendering resource
Replies: 120
Views: 134288

Re: Code inspiration and rendering resource

Example of node based terrain gen using IMGUI as an interface:
https://frl.nyu.edu/node-based-terrain-generation/
by CMDR ARGHouse
Tue Aug 18, 2020 6:31 pm
Forum: Pioneer development
Topic: Code inspiration and rendering resource
Replies: 120
Views: 134288

Re: Code inspiration and rendering resource

PBR implementations for OpenGL, Vulkan and DX:
https://github.com/Nadrin/PBR