Search found 54 matches

by CMDR ARGHouse
Tue Dec 07, 2021 7:35 am
Forum: Pioneer development
Topic: galaxy_dense bitmap issues
Replies: 14
Views: 5670

Re: galaxy_dense bitmap issues

Okay, been playing around with the bitmap again, same issue with crashing when ever I change it to another greyscale image??? I checked the output file before and after changing galaxy_dense, crashes at line 199 column 42 when it is loading NavLights, no idea why? outpile file on map change: https:/...
by CMDR ARGHouse
Mon Oct 11, 2021 6:35 am
Forum: Pioneer development
Topic: Aega???
Replies: 5
Views: 2969

Re: Aega???

Ah crust metallicity, I was using core metallicity values from Space Engine... ooops.
by CMDR ARGHouse
Sun Oct 10, 2021 1:41 pm
Forum: Pioneer development
Topic: Aega???
Replies: 5
Views: 2969

Re: Aega???

Also the metallicity value, is it referring to surface metallicity, total metallicity or core metallicity.
by CMDR ARGHouse
Sun Oct 10, 2021 5:29 am
Forum: Pioneer development
Topic: Aega???
Replies: 5
Views: 2969

Aega???

I was going through the moons on Jupiter in my Sol extended file, revising the ice cover and metalicity percentages of all the moons when I came across Aega. I can't find it online, or in Space Engine? Is it a real satellite of Jupiter or fictional?
by CMDR ARGHouse
Sat Oct 09, 2021 3:19 pm
Forum: Pioneer development
Topic: Graphics updated to GL 4.5
Replies: 2
Views: 1983

Re: Graphics updated to GL 4.5

Image
Image
Image
Image
Not noticing major changes yet.
Also the version may be 4.3 rather than 4.5, according to the openGL text file.
by CMDR ARGHouse
Sat Oct 09, 2021 6:54 am
Forum: Pioneer development
Topic: Graphics updated to GL 4.5
Replies: 2
Views: 1983

Graphics updated to GL 4.5

Hi, I just successfully built the latest source of pioneer, replaced GL 3.2 with 4.5. Major renderer is now 4.x, minor renderer is 3.x. All working smoothly, not sure if I am seeing any differences, I'll load up the official release tonight and get screenshots of both the GL 3 and GL 4 versions. For...
by CMDR ARGHouse
Wed Oct 06, 2021 11:17 am
Forum: Projects
Topic: Sol Extended
Replies: 11
Views: 4295

Re: Sol Extended

FYI my recommended tools for making custom systems:
>Space Engine, everyone is going to know this one.
>Universe Sandbox, for playing with system evolution
>AstroSynthesis3, a cheap piece of software by NBOS that can generate an entire sector of random, populated systems.
by CMDR ARGHouse
Wed Oct 06, 2021 2:29 am
Forum: Pioneer development
Topic: galaxy_dense bitmap issues
Replies: 14
Views: 5670

Re: galaxy_dense bitmap issues

Okay kinda got it working (The zoom out zoom in thing), had to start a new game, not as efficient on processing though.
by CMDR ARGHouse
Wed Oct 06, 2021 2:17 am
Forum: Pioneer development
Topic: galaxy_dense bitmap issues
Replies: 14
Views: 5670

Re: galaxy_dense bitmap issues

How did Gliese852 do that BTW, I just tried to increase the FAR_MAX to 1024, almost nailed it by changing the threshold, but caused a crash whenever I made the number smaller than 7.5 .
by CMDR ARGHouse
Wed Oct 06, 2021 1:49 am
Forum: Pioneer development
Topic: galaxy_dense bitmap issues
Replies: 14
Views: 5670

Re: galaxy_dense bitmap issues

Well I can see why the galaxy map was removed, no point in having it if sector view is upgraded to display the whole galaxy.