Search found 40 matches

by kennworl
Tue Jul 18, 2017 11:05 am
Forum: Pioneer development
Topic: Diversification of Trade Commodities, and other ideas.
Replies: 9
Views: 8739

Re: Diversification of Trade Commodities, and other ideas.

Just found this and thought I would poke it with a stick. I loved the original elite for the exploration and trading. Not so much the combat, although that was simple enough for me to cope with. Many moons later, I got on to the X series by Egosoft. The trading was the best bit of that game. Why? Th...
by kennworl
Mon Jul 17, 2017 1:52 pm
Forum: Design docs
Topic: Scanner equipment (interactive) - design
Replies: 7
Views: 6155

Re: Scanner equipment (interactive) - design

Yes, you might be right about FTL abilities. It would change the dynamic of the game. I might implement something as another experiment, but that wouldn't make it into the main build. There is a novel by Ian Douglas called Earth Strike which has the most amazing desciptions of space battles with rea...
by kennworl
Mon Jul 17, 2017 1:35 pm
Forum: Pioneer development
Topic: Limiting ship acceleration [feature request]
Replies: 4
Views: 2873

Re: Limiting ship acceleration [feature request]

Don't forget that acceleration also includes turning. A nice small fighter can make a turn much better than a bulky freighter even if empty. You dont want to tear the ship apart under it's own inertia. As for how to convey this to the player, well, you could have a hull stress bar similar to the hul...
by kennworl
Mon Jul 17, 2017 1:12 pm
Forum: Pioneer development
Topic: Calculating distance to stop
Replies: 14
Views: 7201

Re: Calculating distance to stop

Well, maybe the braking thrusters are only 20% efficient compared to the main thrusters.
by kennworl
Mon Jul 17, 2017 1:06 pm
Forum: Pioneer development
Topic: Small amounts of introducing myself, pleading for advice, and offering assistance
Replies: 17
Views: 7665

Re: Small amounts of introducing myself, pleading for advice, and offering assistance

Thanks Andy. I'm following the trail from Serializer.cpp to LuaSerializer.cpp to luamanager etc. I've already worked out the Lua scripting, though the lack of an Engine.lua is a bit puzzling. What exactly happens when you import "Engine". One of the mysteries of the Pioneer universe. The t...
by kennworl
Mon Jul 17, 2017 12:29 pm
Forum: Pioneer development
Topic: Something about hyperspace
Replies: 13
Views: 6739

Re: Something about hyperspace

There is a nice effect in star wars where the ships come out of hyperspace into the vicinity of planets and other space bodies, and before you slow down completely you see these thing come at you with unholy speed. It's a very cool look, but two things leap out at me. It breaks physics in a large wa...
by kennworl
Mon Jul 17, 2017 12:16 pm
Forum: Design docs
Topic: Scanner equipment (interactive) - design
Replies: 7
Views: 6155

Re: Scanner equipment (interactive) - design

Is there light lag in Pioneer? You can see ship positions on the orbital map, but theoretically those positions should be minutes or hours old. That, plus range limits on scanners (resolution and sensitivity), should make tracking ships very difficult. Good luck for the bounty hunters out there find...
by kennworl
Mon Jul 17, 2017 11:58 am
Forum: Pioneer development
Topic: Small amounts of introducing myself, pleading for advice, and offering assistance
Replies: 17
Views: 7665

Re: Small amounts of introducing myself, pleading for advice, and offering assistance

Very poetic, nozmajner. 😊 Thanks for the welcome. I'm just nosing through the lua and c++ code bases. I'll work it out eventually, and anything from the forums would be a bonus. The ability to communicate from lua via serial ports will be a useful addition to the game. I do have a wiki question thro...
by kennworl
Thu Jul 13, 2017 11:45 am
Forum: Design docs
Topic: Interstellar and Interplanetary travel - FTL
Replies: 14
Views: 10797

Re: Interstellar and Interplanetary travel - FTL

I rather like the way Objects in Space handle damage and repairs. https://m.youtube.com/watch?v=n0XpAfYGQHU I agree that each ship should have modules or areas where different systems are located based on the specific design of the ship. When you take damage, certain components will have greater lik...
by kennworl
Thu Jul 13, 2017 10:36 am
Forum: Pioneer development
Topic: Small amounts of introducing myself, pleading for advice, and offering assistance
Replies: 17
Views: 7665

Small amounts of introducing myself, pleading for advice, and offering assistance

Hi all. As a fan of Elite on the c64 (yes, showing my age) and the kind of buggy Frontier on the Amiga 500, I was quite pleased to discover Oolite, and then went out of my mind with joy when I found Pioneer. So let me say first, congratulations on a wonderful game. Quite the achievement for a volunt...