Search found 40 matches
- Thu Aug 17, 2017 1:08 pm
- Forum: Pioneer development
- Topic: Hardware adventure: Targeted ship information
- Replies: 8
- Views: 4553
Re: Targeted ship information
Well, I haven't put a compiler option in there. I'm not sure that there would be a point given that it wouldn't apply to the Lua code changes, but I have restructured the serial interface code so that it has minimal impact on the Pi class. Everything else (other than some small additions to ShipCont...
- Wed Aug 09, 2017 10:44 am
- Forum: Pioneer development
- Topic: Hardware adventure: Targeted ship information
- Replies: 8
- Views: 4553
Re: Targeted ship information
Hi impaktor. I'll go one better with a little bit of video to show off what I have done thus far: https://youtu.be/fkiyDU_Mrsc It is just an experiment to see what I can do as far as input and output to the arduino and displays/buttons and to the lua scripts. Have a look and feel free to comment. I ...
- Mon Aug 07, 2017 12:33 pm
- Forum: Pioneer development
- Topic: Hardware adventure: Targeted ship information
- Replies: 8
- Views: 4553
Hardware adventure: Targeted ship information
Hi all. My hardware adventures continue....I now have a working heading indicator, a blue LED for when the landing gear is raised, a red LED for when the landing gear is down, a set of alternating flashing yellow LEDs for when the gear is moving, and importantly, an illuminated LED switch to raise a...
- Fri Jul 28, 2017 10:54 am
- Forum: Pioneer development
- Topic: Small amounts of introducing myself, pleading for advice, and offering assistance
- Replies: 17
- Views: 7835
Re: Small amounts of introducing myself, pleading for advice, and offering assistance
Update: All is well now. Impaktor was bang on. I was somehow overloading COM3 with data. This may prove to be a problem later on, but I have put a guard in so that only if the heading changes will it be sent to COM3. Game plays perfectly and I have a big red and cool looking heading display. :-) Now...
- Fri Jul 28, 2017 8:40 am
- Forum: Pioneer development
- Topic: Small amounts of introducing myself, pleading for advice, and offering assistance
- Replies: 17
- Views: 7835
Re: Small amounts of introducing myself, pleading for advice, and offering assistance
Hi Andy. No, I only got as far as cloning the master to my desktop and getting it to compile under Visual Studio 2017 before I started messing with it. I need to create a branch in Github. I did see some instructions somewhere around here. :-) As for updating the heading, I intend to only do that if...
- Thu Jul 27, 2017 9:24 pm
- Forum: Pioneer development
- Topic: Small amounts of introducing myself, pleading for advice, and offering assistance
- Replies: 17
- Views: 7835
Re: Small amounts of introducing myself, pleading for advice, and offering assistance
Yes, that's true. I need to refine the code and only communicate when there is a change of heading value. I will be sending heaps more info down as I add displays and controls, so every frame is not a good approach. However I am worried about memory leaks, so some diagnostic work is in order. But at...
- Thu Jul 27, 2017 1:33 pm
- Forum: Pioneer development
- Topic: Small amounts of introducing myself, pleading for advice, and offering assistance
- Replies: 17
- Views: 7835
Re: Small amounts of introducing myself, pleading for advice, and offering assistance
Well, after some fiddling around, I managed a small measure of success and I can now send the 3 digit heading from the reticule to a 7 segment LED display hooked up to my Arduino MEGA board. Yay team! However, after about 30 seconds, something happens to slow the game down to a crawl. I have no idea...
- Fri Jul 21, 2017 11:07 am
- Forum: Pioneer development
- Topic: Small amounts of introducing myself, pleading for advice, and offering assistance
- Replies: 17
- Views: 7835
Re: Small amounts of introducing myself, pleading for advice, and offering assistance
That's fair enough. I'm not judging, just asking how things work around here. (Venting is good for the soul anyway). I have been in commercial software development (business, not games) for 25 years, so I am used to a certain way of doing things. Haven't coded for a while...a long, long while (i'm a...
- Fri Jul 21, 2017 10:05 am
- Forum: Pioneer development
- Topic: Small amounts of introducing myself, pleading for advice, and offering assistance
- Replies: 17
- Views: 7835
Re: Small amounts of introducing myself, pleading for advice, and offering assistance
I'm not looking for frozen, but the pre-built UI looks quite different from the version built from the current source, notably the reticule with the delta-v indicators, and the placement of icons. I had the notion that the tutorial ought to match the pre-built exe as that is what most people would s...
- Tue Jul 18, 2017 11:18 am
- Forum: Pioneer development
- Topic: Player bases
- Replies: 7
- Views: 8504
Re: Player bases
Bases huh? This is starting to sound like x3 with your own factories. So how would you go about defending them? When you're away, you could get raided. Defence systems? Could they act like factories, producing missiles or tradable goods? Are we talking about just planetside or orbital? Maybe as a sc...