Search found 40 matches

by kennworl
Mon Aug 28, 2017 10:44 am
Forum: Pioneer development
Topic: Mission ideas
Replies: 14
Views: 11377

Re: Mission ideas

I do tend to agree with darekdeo, however I want to stress that this is no-ones fault, there just needs to be some story or arc, some motivating factors, other than acquisition of wealth. Some people play games like these to build empires, not just make money. Others want to go exploring, or rather,...
by kennworl
Thu Aug 24, 2017 12:05 pm
Forum: Pioneer development
Topic: Combat easy mode by limiting opponent thruster power
Replies: 5
Views: 3589

Re: Combat easy mode by limiting opponent thruster power

Another approach might be to get the pirate generator to add weight to the ships. That would have the same effect would it not? Would the AI cope better with that?
by kennworl
Wed Aug 23, 2017 12:25 pm
Forum: Pioneer development
Topic: Galactic Navigation
Replies: 8
Views: 4193

Re: Galactic Navigation

Ok, really off topic, but I was just thinking wouldn't it be cool if while selecting missions off the bulletin boards, your crew could offer advice or critism but as captain you have the final say...which could make them grumble during the mission. Sometimes I pick up cargo runs to different places ...
by kennworl
Wed Aug 23, 2017 9:41 am
Forum: Pioneer development
Topic: Galactic Navigation
Replies: 8
Views: 4193

Re: Galactic Navigation

I was thinking similar things. Not only would you have a crew to fill the traditional posts, but that crew would get better the more trips you do. I'm sure they already have some sort of rating. Yet to explore that one. So an engineer rating would affect how long ship components last, and how quickl...
by kennworl
Tue Aug 22, 2017 10:04 pm
Forum: Pioneer development
Topic: Galactic Navigation
Replies: 8
Views: 4193

Re: Galactic Navigation

Yes, I had just gotten that far nosing through the galaxy generator. That's what prompted me to think about plotting courses at a galactic scale. Love the course plotter idea. It would encourage much more exploration. Particularly if there were legends and rumours of super tech civilisations or othe...
by kennworl
Tue Aug 22, 2017 10:14 am
Forum: Pioneer development
Topic: Galactic Navigation
Replies: 8
Views: 4193

Re: Galactic Navigation

Wow! Mind Blown! Please forgive, but I don't have a creative bone in my body and I am insanely jealous of them folks that do. Mockups look very cool, and I see that some ideas made it to code (ecraven to thank I guess). I love the idea of the route planner. That's exactly what I mean. I shall have t...
by kennworl
Mon Aug 21, 2017 11:39 am
Forum: Pioneer development
Topic: Galactic Navigation
Replies: 8
Views: 4193

Galactic Navigation

Here's a thought....how do you navigate through the galaxy? If I go beyond 50ly away from Sol, I'm hopelessly lost. Well, maybe not that bad, but if I want to make my way to somewhere far away....say the center of the galaxy....how do I plot a course and stay on it given I have to pick and choose de...
by kennworl
Fri Aug 18, 2017 11:11 pm
Forum: Pioneer development
Topic: Hardware adventure: Targeted ship information
Replies: 8
Views: 4476

Re: Targeted ship information

Fine with the tweet, it's all advertising for pioneer which can only be a good thing. I have already been using the git instructions and have pulled, merged the latest upstream with my code and pushed back to my origin. So feel free to have a look. It's not too exciting unless you have the hardware ...
by kennworl
Fri Aug 18, 2017 9:37 am
Forum: Pioneer development
Topic: Rethinking the planets
Replies: 12
Views: 14219

Re: Rethinking the planets

ok. I'll start documenting what's there and put a wiki page up. At least then people can get an understanding of how it works, and we can then start upgrading it.
by kennworl
Fri Aug 18, 2017 8:30 am
Forum: Pioneer development
Topic: Rethinking the planets
Replies: 12
Views: 14219

Re: Rethinking the planets

3 years on, did this (or the life thread referenced in the first post) go anywhere, or make it into the code?