C++ Hydraulic Erosion simulator:
https://github.com/weigert/SimpleErosion
Search found 54 matches
- Tue Aug 18, 2020 6:29 pm
- Forum: Pioneer development
- Topic: Code inspiration and rendering resource
- Replies: 120
- Views: 134509
- Tue Aug 18, 2020 6:25 pm
- Forum: Pioneer development
- Topic: Code inspiration and rendering resource
- Replies: 120
- Views: 134509
Re: Code inspiration and rendering resource
OpenGL Volumetric Clouds using IMGUI:
https://github.com/fede-vaccaro/TerrainEngine-OpenGL
https://github.com/fede-vaccaro/TerrainEngine-OpenGL
- Sun Oct 13, 2019 4:08 pm
- Forum: Pioneer development
- Topic: Trying to customize Sol
- Replies: 11
- Views: 4102
Re: Trying to customize Sol
I got it working a few days back, found one little typo that I missed. Probably just going to make this a mod for an expanded Sol system. Thus far there is: -Sedna +(Farpoint Base, Rleyh Outpost) -Xena, the theoretical planet 9 or 'planet X' +(Gabrielle Station) -Eris & it's moon Dysnomia +(Barb...
- Fri Sep 27, 2019 12:10 pm
- Forum: Pioneer development
- Topic: Trying to customize Sol
- Replies: 11
- Views: 4102
Trying to customize Sol
Hey, so I've been trying to add for example, Sedna into the game. One thing in the Sol lua file stumps me though, what do the numbers mean? For example the radius of mars is 3396.2 km or 3396.2 * 1000 in meters. Though in the file it says (21, 10000), not sure if this is a range or 21 * 10000 or 100...