Search found 302 matches
- Thu Oct 23, 2014 2:48 am
- Forum: Music and sound assets
- Topic: NASA Space Sounds library
- Replies: 3
- Views: 5380
NASA Space Sounds library
NASA have posted a huge library of sounds from various missions on SoundCloud: https://soundcloud.com/nasa http://createdigitalmusic.com/2014/10/nasa-posts-huge-library-space-sounds-youre-free-use/ And the best bit? They're free to use: http://www.nasa.gov/audience/formedia/features/MP_Photo_Guideli...
- Fri Jul 25, 2014 9:07 am
- Forum: Pioneer development
- Topic: OSX Build Script
- Replies: 36
- Views: 33789
Re: OSX Build Script
I'll give you access to the sourceforge site to upload it. If you put it in the right place with the right filename, then the script that updates the website will automatically pick it up and sort the links out. Set up a sourceforge account and let me know the name and we'll go from there. Ping me o...
- Tue Jul 22, 2014 6:39 am
- Forum: Pioneer development
- Topic: Context description of save files
- Replies: 8
- Views: 5260
Re: Context description of save files
Don't be, things that I'm not looking forward too are seeing how long they take to load/save and their size-on-disk. JSON stored as text K/V pairs are going to be huge and they need parsing. During development the overhead was negligible. Also my gut feeling is that it doesn't have to be a problem ...
- Mon Jul 21, 2014 11:29 pm
- Forum: Pioneer development
- Topic: Context description of save files
- Replies: 8
- Views: 5260
Re: Context description of save files
I'd say don't bother with backwards-compatibility. New code often breaks save-games. I learned today that the one I've been playing the longest no longer works, nor any of my others. So I started over. But that's just my opinion, and someone might feel more attached to their work in one of their sa...
- Mon Jul 14, 2014 5:04 am
- Forum: Pioneer development
- Topic: Compiling Pioneer for Raspberry Pi (ARM)
- Replies: 51
- Views: 96639
Re: Compiling Pioneer for Raspberry Pi (ARM)
That's not the whole problem. The headers don't appear to enough #ifdef to stop the compiler from trying to parse them, and there it fails.
- Mon Jul 07, 2014 4:50 am
- Forum: Pioneer development
- Topic: Compiling Pioneer for Raspberry Pi (ARM)
- Replies: 51
- Views: 96639
Re: Compiling Pioneer for Raspberry Pi (ARM)
Its trying to compile portions of the profiler that emit Intel assembly, which naturally can't work.
The proper fix is to just set up stubs when PIONEER_PROFILER / __PROFILER_ENABLED__ isn't defined. Ping @Fluffyfreak on that one.
The proper fix is to just set up stubs when PIONEER_PROFILER / __PROFILER_ENABLED__ isn't defined. Ping @Fluffyfreak on that one.
- Sun Jun 15, 2014 8:16 am
- Forum: Ship and 3D asset development
- Topic: Deprecating PNG files for models.
- Replies: 9
- Views: 5835
Re: Deprecating PNG files for models.
I'm ok with this!
Do we need instructions on the wiki for how to save in these formats in common packages? Or do modelling/graphics people just know this?
Do we need instructions on the wiki for how to save in these formats in common packages? Or do modelling/graphics people just know this?
- Thu Jun 05, 2014 7:35 am
- Forum: Pioneer development
- Topic: Are there any plans to make Pioneer online multiplayer?
- Replies: 28
- Views: 23812
Re: Are there any plans to make Pioneer online multiplayer?
This is a bog-standard web API project. So it should be written in a way that makes sense to the millions of web programmers out there. Which "home-spun server from scratch in C++" is not. I'd be taking the sample I wrote, adding a storage and auth layer and deploying it. Its a very small ...
- Thu Jun 05, 2014 4:47 am
- Forum: Pioneer development
- Topic: Are there any plans to make Pioneer online multiplayer?
- Replies: 28
- Views: 23812
Re: Are there any plans to make Pioneer online multiplayer?
Way overkill. Use a regular web engine. And work on a specfic game feature to start - don't build an empty edifice :)bmaxa wrote:I think I got what you have in mind. rpc server with web capabilities. I would write multi-threaded (as it is rpc) server with some database as backend,
- Thu Jun 05, 2014 12:19 am
- Forum: Pioneer development
- Topic: Are there any plans to make Pioneer online multiplayer?
- Replies: 28
- Views: 23812
Re: Are there any plans to make Pioneer online multiplayer?
Oh, btw, I have a HTTP/JSON client written and sitting on a branch. I haven't gotten around to pushing it to master because we don't have a server component to go with it. If anyone is interested in working on the server-side for anything like this, let me know and I'll get it cleaned up and pushed...