Search found 302 matches

by robn
Thu Oct 23, 2014 2:48 am
Forum: Music and sound assets
Topic: NASA Space Sounds library
Replies: 3
Views: 5380

NASA Space Sounds library

NASA have posted a huge library of sounds from various missions on SoundCloud: https://soundcloud.com/nasa http://createdigitalmusic.com/2014/10/nasa-posts-huge-library-space-sounds-youre-free-use/ And the best bit? They're free to use: http://www.nasa.gov/audience/formedia/features/MP_Photo_Guideli...
by robn
Fri Jul 25, 2014 9:07 am
Forum: Pioneer development
Topic: OSX Build Script
Replies: 36
Views: 33789

Re: OSX Build Script

I'll give you access to the sourceforge site to upload it. If you put it in the right place with the right filename, then the script that updates the website will automatically pick it up and sort the links out. Set up a sourceforge account and let me know the name and we'll go from there. Ping me o...
by robn
Tue Jul 22, 2014 6:39 am
Forum: Pioneer development
Topic: Context description of save files
Replies: 8
Views: 5260

Re: Context description of save files

Don't be, things that I'm not looking forward too are seeing how long they take to load/save and their size-on-disk. JSON stored as text K/V pairs are going to be huge and they need parsing. During development the overhead was negligible. Also my gut feeling is that it doesn't have to be a problem ...
by robn
Mon Jul 21, 2014 11:29 pm
Forum: Pioneer development
Topic: Context description of save files
Replies: 8
Views: 5260

Re: Context description of save files

I'd say don't bother with backwards-compatibility. New code often breaks save-games. I learned today that the one I've been playing the longest no longer works, nor any of my others. So I started over. But that's just my opinion, and someone might feel more attached to their work in one of their sa...
by robn
Mon Jul 14, 2014 5:04 am
Forum: Pioneer development
Topic: Compiling Pioneer for Raspberry Pi (ARM)
Replies: 51
Views: 96639

Re: Compiling Pioneer for Raspberry Pi (ARM)

That's not the whole problem. The headers don't appear to enough #ifdef to stop the compiler from trying to parse them, and there it fails.
by robn
Mon Jul 07, 2014 4:50 am
Forum: Pioneer development
Topic: Compiling Pioneer for Raspberry Pi (ARM)
Replies: 51
Views: 96639

Re: Compiling Pioneer for Raspberry Pi (ARM)

Its trying to compile portions of the profiler that emit Intel assembly, which naturally can't work.

The proper fix is to just set up stubs when PIONEER_PROFILER / __PROFILER_ENABLED__ isn't defined. Ping @Fluffyfreak on that one.
by robn
Sun Jun 15, 2014 8:16 am
Forum: Ship and 3D asset development
Topic: Deprecating PNG files for models.
Replies: 9
Views: 5835

Re: Deprecating PNG files for models.

I'm ok with this!

Do we need instructions on the wiki for how to save in these formats in common packages? Or do modelling/graphics people just know this?
by robn
Thu Jun 05, 2014 7:35 am
Forum: Pioneer development
Topic: Are there any plans to make Pioneer online multiplayer?
Replies: 28
Views: 23812

Re: Are there any plans to make Pioneer online multiplayer?

This is a bog-standard web API project. So it should be written in a way that makes sense to the millions of web programmers out there. Which "home-spun server from scratch in C++" is not. I'd be taking the sample I wrote, adding a storage and auth layer and deploying it. Its a very small ...
by robn
Thu Jun 05, 2014 4:47 am
Forum: Pioneer development
Topic: Are there any plans to make Pioneer online multiplayer?
Replies: 28
Views: 23812

Re: Are there any plans to make Pioneer online multiplayer?

bmaxa wrote:I think I got what you have in mind. rpc server with web capabilities. I would write multi-threaded (as it is rpc) server with some database as backend,
Way overkill. Use a regular web engine. And work on a specfic game feature to start - don't build an empty edifice :)
by robn
Thu Jun 05, 2014 12:19 am
Forum: Pioneer development
Topic: Are there any plans to make Pioneer online multiplayer?
Replies: 28
Views: 23812

Re: Are there any plans to make Pioneer online multiplayer?

Oh, btw, I have a HTTP/JSON client written and sitting on a branch. I haven't gotten around to pushing it to master because we don't have a server component to go with it. If anyone is interested in working on the server-side for anything like this, let me know and I'll get it cleaned up and pushed...