Search found 1035 matches
- Sat Mar 01, 2025 7:28 pm
- Forum: Design docs
- Topic: Interstellar and Interplanetary travel - FTL
- Replies: 15
- Views: 132229
Re: Interstellar and Interplanetary travel - FTL
Necro-posting 8 years later! I'm currently reading Diaspora by Greg Egan. In chapter 7 (& 8,9) he lays out the physics for wormholes. I thought it interesting to note it down here: At the plank-Wheeler length, all of space is filled with quantum worm holes every elementary particle is the mouth ...
- Thu Feb 27, 2025 4:28 pm
- Forum: Projects
- Topic: Updated Galaxy Simulation 'Hephestos'
- Replies: 8
- Views: 29330
Re: Updated Galaxy Simulation 'Hephestos'
Below comments assuming you're aiming to get the changes into master, if this is a stand alone mod, then do as you wish. I assume rouge planets are those without solar system. Feels like they would be very difficult to find for the player - but allowing them in code would sure make for some interest...
- Sat Feb 08, 2025 5:19 pm
- Forum: Feature requests
- Topic: Feature request: Thruster booster
- Replies: 4
- Views: 8912
Re: Feature request: Thruster booster
In Joe Haldeman's "Forever War" I think they hunker down in waterfilled pods to withstand the high acceleration.
Would be cool with some mechanics for pushing the ship "in the red" to catch up with target / deadline.
Would be cool with some mechanics for pushing the ship "in the red" to catch up with target / deadline.
- Fri Jan 31, 2025 9:32 pm
- Forum: Other space games
- Topic: Elite!
- Replies: 13
- Views: 29604
Re: Elite!
I was not aware of Elite-A
https://elite.bbcelite.com/elite-a
https://elite.bbcelite.com/elite-a
- Sun Jan 26, 2025 2:48 pm
- Forum: Pioneer development
- Topic: Underrated ambience sounds
- Replies: 2
- Views: 9025
Re: Underrated ambience sounds
Thanks!
I believe WKFO recorded the engine of a bus he was riding and used it as basis for military drive. (or when drive fails? I can't remember now)
I believe WKFO recorded the engine of a bus he was riding and used it as basis for military drive. (or when drive fails? I can't remember now)
Re: Cities
"This article describes how I generate an infinite city using the Wave Function Collapse algorithm in a way that is fast, deterministic, parallelizable and reliable. It's a follow-up to my 2019 article on adapting the WFC algorithm to generate an infinite world. The new approach presented in th...
- Tue Nov 26, 2024 7:18 am
- Forum: Feature requests
- Topic: No random pirates
- Replies: 1
- Views: 4866
Re: No random pirates
I believe the data/modules/Pirates.lua atempt to add random pirates to systems.
- Sun Nov 03, 2024 9:07 am
- Forum: Pioneer development
- Topic: Bug/feature suggestion : Live Animals and Slaves should not disappear after being scooped with no Cargo Bay Life Support
- Replies: 2
- Views: 6564
- Mon Oct 21, 2024 4:54 pm
- Forum: Other space games
- Topic: Wing Commander & Wing Commander Privateer
- Replies: 1
- Views: 9207
Re: Wing Commander & Wing Commander Privateer
Modern Vintage Gamer has a good video on the inovations of Wing Commander:
https://www.youtube.com/watch?v=LuFNFd8I0WU
https://www.youtube.com/watch?v=LuFNFd8I0WU
- Thu Oct 10, 2024 6:57 pm
- Forum: Pioneer development
- Topic: modifications to the game, displaying images on the screen via lua scripts
- Replies: 2
- Views: 11693
Re: modifications to the game, displaying images on the screen via lua scripts
what are the limitations of lua scripts, is it possible to add objects to planets with their help? No. See https://codedoc.pioneerspacesim.net for methods currently supported. Adding image is probably no very beginner friendly. Adding or improving a mission module might be more viable. Or use our c...