Search found 1029 matches
- Sat Mar 29, 2025 3:19 pm
- Forum: Music and sound assets
- Topic: De-harshed thruster audio
- Replies: 6
- Views: 9786
Re: De-harshed thruster audio
Do we have sounds for docking? We might get docking into master branch this year (or some future year), I assume we might need some sound effect, for clamps grabbing hold of hull, or air preassue equilization and such. I don't know yet how complex the approach to the docking ship would be, but I cou...
- Sat Mar 29, 2025 8:48 am
- Forum: Music and sound assets
- Topic: De-harshed thruster audio
- Replies: 6
- Views: 9786
Re: De-harshed thruster audio
It's different, but I have no preference between the two.
I'm sure we're in need of some more SFX. I can ask the rest of the team over on IRC.
(I'm mainly on IRC, some of the orhters are both on IRC and discord).
(Sorry for late reply).
I'm sure we're in need of some more SFX. I can ask the rest of the team over on IRC.
(I'm mainly on IRC, some of the orhters are both on IRC and discord).
(Sorry for late reply).
- Mon Mar 24, 2025 4:38 pm
- Forum: Feature requests
- Topic: Manually setting the frame of reference?
- Replies: 7
- Views: 5897
Re: Manually setting the frame of reference?
Most notable fixed bug is saves being corrupted if you have a surface/orbital scanner, I believe. https://github.com/pioneerspacesim/pioneer/blob/master/Changelog.txt If you have login on github you can download build artifact from actions tab from various merged pull requests - no compilation requr...
- Sun Mar 23, 2025 7:30 pm
- Forum: Feature requests
- Topic: Manually setting the frame of reference?
- Replies: 7
- Views: 5897
Re: Manually setting the frame of reference?
Code: Select all
I think Pioneer could very well be my favorite game of all time.
(There are some bugs in the February release fixed in master, you might want to play that instead)
- Sat Mar 01, 2025 7:28 pm
- Forum: Design docs
- Topic: Interstellar and Interplanetary travel - FTL
- Replies: 15
- Views: 29051
Re: Interstellar and Interplanetary travel - FTL
Necro-posting 8 years later! I'm currently reading Diaspora by Greg Egan. In chapter 7 (& 8,9) he lays out the physics for wormholes. I thought it interesting to note it down here: At the plank-Wheeler length, all of space is filled with quantum worm holes every elementary particle is the mouth ...
- Thu Feb 27, 2025 4:28 pm
- Forum: Projects
- Topic: Updated Galaxy Simulation 'Hephestos'
- Replies: 8
- Views: 15611
Re: Updated Galaxy Simulation 'Hephestos'
Below comments assuming you're aiming to get the changes into master, if this is a stand alone mod, then do as you wish. I assume rouge planets are those without solar system. Feels like they would be very difficult to find for the player - but allowing them in code would sure make for some interest...
- Sat Feb 08, 2025 5:19 pm
- Forum: Feature requests
- Topic: Feature request: Thruster booster
- Replies: 4
- Views: 3478
Re: Feature request: Thruster booster
In Joe Haldeman's "Forever War" I think they hunker down in waterfilled pods to withstand the high acceleration.
Would be cool with some mechanics for pushing the ship "in the red" to catch up with target / deadline.
Would be cool with some mechanics for pushing the ship "in the red" to catch up with target / deadline.
- Fri Jan 31, 2025 9:32 pm
- Forum: Other space games
- Topic: Elite!
- Replies: 13
- Views: 24601
Re: Elite!
I was not aware of Elite-A
https://elite.bbcelite.com/elite-a
https://elite.bbcelite.com/elite-a
- Sun Jan 26, 2025 2:48 pm
- Forum: Pioneer development
- Topic: Underrated ambience sounds
- Replies: 2
- Views: 5422
Re: Underrated ambience sounds
Thanks!
I believe WKFO recorded the engine of a bus he was riding and used it as basis for military drive. (or when drive fails? I can't remember now)
I believe WKFO recorded the engine of a bus he was riding and used it as basis for military drive. (or when drive fails? I can't remember now)
Re: Cities
"This article describes how I generate an infinite city using the Wave Function Collapse algorithm in a way that is fast, deterministic, parallelizable and reliable. It's a follow-up to my 2019 article on adapting the WFC algorithm to generate an infinite world. The new approach presented in th...