Thanks Noz,
That was it! I had not applied the edge split modifier on the gear doors - they now look like they should (pushed).
p.s. CouldI get someone to take a couple of screen shots in the model viewer for the thread? My ancient Mac won't capture the screen with the model viewer running :)
Bob
Search found 148 matches
- Tue Apr 28, 2020 6:56 pm
- Forum: Ship and 3D asset development
- Topic: Courier
- Replies: 119
- Views: 54639
- Sun Apr 26, 2020 7:45 pm
- Forum: Projects
- Topic: Terrain Texturing
- Replies: 19
- Views: 14254
Re: Terrain Texturing
Screen shot??! :)
- Sat Apr 25, 2020 11:35 pm
- Forum: Ship and 3D asset development
- Topic: Courier
- Replies: 119
- Views: 54639
Re: Courier
Hi All, A few more tweaks and a mod! Please find a mod (courier.zip) in the exports folder of my courier repo. Everything looks fine in the model viewer apart from: The lighting on the front gear doors looks off (guessing it is something to do with those objects having altered local axis) Im not sur...
- Thu Apr 23, 2020 11:22 pm
- Forum: Ship and 3D asset development
- Topic: Courier
- Replies: 119
- Views: 54639
Re: Courier
Ok a bit late in the day however, I have just pushed up exports of hi, med, low LOD files and an updated model file. I have not had time to create a mod for this so not 100% sure it is "right".
Either way it is up in Github if you want to take a look.
Bob
Either way it is up in Github if you want to take a look.
Bob
- Sun Apr 19, 2020 11:21 pm
- Forum: Ship and 3D asset development
- Topic: Courier
- Replies: 119
- Views: 54639
Re: Courier
Hey Noz, Yeah, I wanted to do something "clever" with the landing gear but decided to focus on getting it to a playable state first. I had a quick look at your library and it all looks interesting - will take me some time to figure it all out tho (seems to be looking for brushes in my home...
- Fri Apr 17, 2020 10:27 pm
- Forum: Ship and 3D asset development
- Topic: Courier
- Replies: 119
- Views: 54639
Re: Courier
Thanks Noz!! Your suggestion appears to have worked! I have pushed that change back to my repo. I have also: Added a normal png Added a specular dds Added a diff dds Updated the model and stats json (will definitely need balancing!) Still left to do: LODs General tidying up Whatever Noz tells me to ...
- Thu Apr 16, 2020 10:05 pm
- Forum: Ship and 3D asset development
- Topic: Courier
- Replies: 119
- Views: 54639
Re: Courier
More updates: Have added animations to the landing gear. However, I have used the rotation keyframe and apparently borked the front landing gear doors (their rotation is pretty wonky). If someone could have a quick look at what the heck I have done to mess up the animation it would be appreciated :-...
- Wed Apr 15, 2020 8:20 pm
- Forum: Ship and 3D asset development
- Topic: Courier
- Replies: 119
- Views: 54639
Re: Courier
Hi Everyone, A quick update. I have pushed a few additions to my Github repo: I have reworked the main landing gear bays so that the gear retract back up into the pylons rather than into the cargo hold (robbing the hold of valuable space). The texture does not properly match this change but it is cl...
- Tue Feb 25, 2020 9:51 pm
- Forum: Ship and 3D asset development
- Topic: Courier
- Replies: 119
- Views: 54639
Re: Courier
Damn... I mean, that is good news(!) but Im clearly doing something "wrong" with blender or I have simply forgotten how to do this. I can see the png in the UV view but I cannot see the unwrapped UV vertices - in the same vein Im struggling to get the texture displayed in the 3D view. Its ...
- Thu Feb 20, 2020 8:33 pm
- Forum: Pioneer development
- Topic: Art inspiration album
- Replies: 125
- Views: 200323
Re: Art inspiration album
I did a bit of moonlighting with LDD and stud.io... I know, I know, Courier.... https://live.staticflickr.com/65535/48171773857_ccd8f9b312_w.jpg shooty-ship by cella_door , on Flickr https://live.staticflickr.com/65535/48138931797_c4b4367e15_w.jpg Stubby by cella_door , on Flickr https://live.static...