Search found 111 matches

by clausimu
Fri Jan 19, 2018 2:50 pm
Forum: Pioneer development
Topic: Hyperjump Route Planner
Replies: 7
Views: 3271

Hyperjump Route Planner

First of all - the route planner is terrific! A really fantastic addition to the game. There are just a few things that may need some tweaking: 1) Show a process bar or something while the calculation is processing. I just planned a route from Epsilon Eridani to the home of the Haber Corporation. Ab...
by clausimu
Fri Jan 19, 2018 2:10 pm
Forum: Ship and 3D asset development
Topic: Making some additional paint patterns (updated 27 Aug 2018)
Replies: 11
Views: 7668

Re: Making some additional paint patterns

Will they be included in the game at some point or will they be only shared as additional module that we have to download here?
by clausimu
Tue Jan 16, 2018 1:37 pm
Forum: Music and sound assets
Topic: Game music
Replies: 14
Views: 7642

Re: Game music

Nice! Pioneer sounds and music are really underdeveloped right now. But they contribute a lot to the overall atmosphere. I wish at some point we would have a sound person that guides this aspect of the game as much as nozmajner does for visuals.
by clausimu
Sun Jan 14, 2018 11:27 pm
Forum: Pioneer development
Topic: Acceleration caps [feature request]
Replies: 6
Views: 2906

Re: Acceleration caps [feature request]

I fully support the idea, nozmajner. The points you made also provide more options for gameplay, which is nice (fragile cargo, grumpy/bumpy passengers, etc.). But we do need a g-meter on the HUD then.
by clausimu
Sun Jan 14, 2018 11:22 pm
Forum: Ship and 3D asset development
Topic: 3D Cockpits
Replies: 73
Views: 54632

Re: 3D Cockpits

Wow. Which one of the ships is it for?
by clausimu
Fri May 19, 2017 9:35 pm
Forum: Design docs
Topic: Interstellar and Interplanetary travel - FTL
Replies: 14
Views: 10621

Re: Interstellar and Interplanetary travel - FTL

What's the aim? I'd say the main aim is to enhance the perception of size of the galaxy and the star systems. To get that across there needs to be a relative comparison. If "regular" traffic would be going through wormholes, which is quick, then traveling without such means could take ver...
by clausimu
Thu May 04, 2017 3:54 pm
Forum: Design docs
Topic: Scanner equipment (interactive) - design
Replies: 7
Views: 6052

Re: Scanner equipment (interactive) - design

Really great ideas! It would put "searching" back into the "Search & Rescue" missions. I like the "save a specific pattern on the scanner" part.
by clausimu
Fri Nov 25, 2016 1:15 pm
Forum: Pioneer development
Topic: Game Design
Replies: 9
Views: 10454

Re: Game Design

Take for example the oft-repeated desire to just explore, peacefully, and find new things. That, I believe, is one of the most unnecessary weaknesses of Pioneer. We (well, "we", excluding me... :)) spent the effort to create a seemingly endless universe full of systems that appear to oper...
by clausimu
Mon Nov 14, 2016 2:01 pm
Forum: Pioneer development
Topic: Game Design
Replies: 9
Views: 10454

Re: Game Design

I think in any game (where you play as a character), you need to be able to relate to the character. Or imagine yourself as that character. Or at least care for it. In some way. Or is this false? YES! In relation to Pioneer, this is why I always hated "being the ship" in Frontier. I wante...
by clausimu
Mon Oct 17, 2016 7:56 am
Forum: Pioneer development
Topic: Diversification of Trade Commodities, and other ideas.
Replies: 9
Views: 8715

Re: Diversification of Trade Commodities, and other ideas.

As long as we only make stuff better than Frontier, (like better UI, more information, more missions, more/nicer ships and buildings), we are not in any risk of angering the "type 2" player. I would be disappointed if that is where we'll settle. I know we all nibble at it in our spare tim...