Search found 79 matches
- Mon Oct 11, 2021 6:06 am
- Forum: Pioneer development
- Topic: Updating the wiki mission scripting tutorial
- Replies: 39
- Views: 13867
Re: Updating the wiki mission scripting tutorial
Probably an old left-over note from before the improvement was merged; I'm also unable to reproduce the crashes so feel free to remove that section :D
- Mon Oct 11, 2021 6:05 am
- Forum: Pioneer development
- Topic: Aega???
- Replies: 5
- Views: 2969
Re: Aega???
Metallicity is essentially a "catch-all" scalar for crust metallicity used in other calculations that does not have any particular physical basis for its values. It's a 0..1 value indicating the distribution between light and heavy metallic elements in the crust.
- Mon Oct 11, 2021 6:02 am
- Forum: Pioneer development
- Topic: Graphics updated to GL 4.5
- Replies: 2
- Views: 1982
Re: Graphics updated to GL 4.5
I appreciate the zeal in this regard, but I must sadly inform you that changing the version number does basically nothing - OpenGL contexts are backwards compatible and so you most likely have been running GL 4.5 even though we request GL 3.2, and more importantly there's no difference in graphical ...
- Fri Oct 08, 2021 1:00 pm
- Forum: Pioneer development
- Topic: Updating the wiki mission scripting tutorial
- Replies: 39
- Views: 13867
Re: Updating the wiki mission scripting tutorial
Thanks for the new wiki page zonkmachine! I've made a few minor edits and pointed the documentation to the Lua 5.2 manual (as that's the Lua version that Pioneer uses), but overall it's a very useful resource! One point of clarification though - I've (sometime in the last year or so) fixed the issue...
- Fri Oct 08, 2021 12:29 pm
- Forum: Pioneer development
- Topic: Mission ideas
- Replies: 14
- Views: 11171
Re: Mission ideas
A long-unmaintained PR that proposed a basic implementation of a racing mission was recently closed. I'm posting it here for reference and as an open call for any mission coders in the future who are willing to adopt the branch, address the outstanding feedback, and do the remaining 40% of the work ...
- Wed Oct 06, 2021 9:28 pm
- Forum: Pioneer development
- Topic: galaxy_dense bitmap issues
- Replies: 14
- Views: 5670
Re: galaxy_dense bitmap issues
Terribly abused the sector cache system and undersampled sectors by a factor of about 100 IIRC... It's a really nice proof of concept but the sector cache system was never meant to do that.
- Sun Oct 03, 2021 4:37 am
- Forum: Pioneer development
- Topic: Updating the wiki mission scripting tutorial
- Replies: 39
- Views: 13867
Re: Updating the wiki mission scripting tutorial
zonkmachine: there is no fixed order in which event callbacks are executed, meaning that the onGameStart callback that clears the comms log cache as part of a new game can run after the callback in which you've logged the start message. I'd recommend creating a Timer with a half-second delay that is...
- Thu Jul 29, 2021 4:23 am
- Forum: Other space games
- Topic: Orbiter - Space Flight Simulator
- Replies: 3
- Views: 2219
Re: Orbiter - Space Flight Simulator
Looking at the code, it's not going to be nearly that simple... lots of files and APIs using DWORD et al and #include <windows.h> everywhere. All of the tools use old .rc -based UIs, and it's very much a windows-developed app. Still a pretty cool project to poke around in and see how they implemente...
- Tue Jun 29, 2021 8:40 am
- Forum: Feature requests
- Topic: Feature request: show remaining time for missions in bulletin board
- Replies: 1
- Views: 1732
Re: Feature request: show remaining time for missions in bulletin board
Tropical: in the future, I'd prefer it if you start (and append to) a single thread with these small feature requests rather than creating individual threads for each one. That way, there aren't a plethora of small threads that have to be sorted through and individually opened when developers are lo...
- Tue Jun 29, 2021 8:37 am
- Forum: Pioneer development
- Topic: Rondel
- Replies: 4
- Views: 1590
Re: Rondel
sturnclaw mostly hangs out in IRC and on github and doesn't check the dev forum for months at a time, but... setting up a prototype chat window with NPCs can be as simple as stealing code from the CommsLog and ChatForm widgets and hooking them together with a new UI module, but making it work well b...