Search found 235 matches

by Nyankosensei
Thu Jan 30, 2014 7:29 pm
Forum: Ship and 3D asset development
Topic: Xylophis update
Replies: 8
Views: 4330

Re: Xylophis update

Done

Sources

Model

nice do a papermodel, you use some program or is all by your hand ?
by Nyankosensei
Thu Jan 30, 2014 11:38 am
Forum: Ship and 3D asset development
Topic: Xylophis update
Replies: 8
Views: 4330

Xylophis update

For learn with seam i have redone the uvmap of the xylophis for correct a stupid bug with the glow texture and added tag_landing

Model here

Sources here
by Nyankosensei
Wed Jan 29, 2014 4:14 pm
Forum: Ship and 3D asset development
Topic: Ground station remake
Replies: 74
Views: 28837

Re: Ground station remake

FluffyFreak wrote:DXT5 is only really for if you need Alpha blending, which for solid concrete and metal you probably don't. DXT1 will be half the size of DXT5 and the quality will be identical if you set it to have no alpha channel.
Finally left gimp for nvcompress dds are now in DXT1 download here
by Nyankosensei
Wed Jan 29, 2014 9:57 am
Forum: Ship and 3D asset development
Topic: Ground station remake
Replies: 74
Views: 28837

Re: Ground station remake

I just said a stupid thing , Thanks for explanation.

Converted png to dds (DXT5 format) work much better in the sim here the mod

Suggestion are welcome and give me the time for make lod objects

Edit
Mistake i haven't uploaded patterns download here
by Nyankosensei
Tue Jan 28, 2014 11:02 pm
Forum: Ship and 3D asset development
Topic: Ground station remake
Replies: 74
Views: 28837

Re: Ground station remake

@Fluffyfreak

I can add a texture LOD ?

Example if i have a big object with texture 4096x4096 i can made a low poly object with different material and texture 1024x1024 ?
by Nyankosensei
Tue Jan 28, 2014 10:40 pm
Forum: Ship and 3D asset development
Topic: Ground station remake
Replies: 74
Views: 28837

Re: Ground station remake

@Nyankosensei: Which glitch? I haven't seen any shouthing glitch. With my nvidia i get some bad reflects on tubes and smoothed surfaces, i have solved by giving them different material with different specular in .model file some play with patterns http://uppix.com/t-152e8314f001543fb.jpg http://upp...
by Nyankosensei
Tue Jan 28, 2014 8:02 pm
Forum: Ship and 3D asset development
Topic: Ground station remake
Replies: 74
Views: 28837

Re: Ground station remake

Edit: I noticed that there wasn't any seam on the model. You removed it, or you just selected the areas you want to work on, unwraped and then pinned them? Edit2: I've checked your station, it's nice. I like the lighting on it, especially those floodlights illuminating the station name. :) I'll mak...
by Nyankosensei
Tue Jan 28, 2014 12:56 pm
Forum: Ship and 3D asset development
Topic: Ground station remake
Replies: 74
Views: 28837

Re: Ground station remake

Really i like that uv becouse is more professional but by now i don't have knowledge for work in something like this, i want try first with some little object like xylophis or all the facilities i want to add to this station. here is a mod if you think that one can be merged in the master i go forwa...
by Nyankosensei
Sun Jan 26, 2014 6:36 pm
Forum: Ship and 3D asset development
Topic: Ground station remake
Replies: 74
Views: 28837

Re: Ground station remake

OK give me 2 or 3 month just to forgt what i have done by now and i restart texturing this one
by Nyankosensei
Sun Jan 26, 2014 9:22 am
Forum: Ship and 3D asset development
Topic: Ground station remake
Replies: 74
Views: 28837

Re: Ground station remake

Sources are here

I haven't upload gimp file becouse is near 140mb