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nice do a papermodel, you use some program or is all by your hand ?
Search found 235 matches
- Thu Jan 30, 2014 7:29 pm
- Forum: Ship and 3D asset development
- Topic: Xylophis update
- Replies: 8
- Views: 4330
- Thu Jan 30, 2014 11:38 am
- Forum: Ship and 3D asset development
- Topic: Xylophis update
- Replies: 8
- Views: 4330
- Wed Jan 29, 2014 4:14 pm
- Forum: Ship and 3D asset development
- Topic: Ground station remake
- Replies: 74
- Views: 28837
Re: Ground station remake
Finally left gimp for nvcompress dds are now in DXT1 download hereFluffyFreak wrote:DXT5 is only really for if you need Alpha blending, which for solid concrete and metal you probably don't. DXT1 will be half the size of DXT5 and the quality will be identical if you set it to have no alpha channel.
- Wed Jan 29, 2014 9:57 am
- Forum: Ship and 3D asset development
- Topic: Ground station remake
- Replies: 74
- Views: 28837
Re: Ground station remake
I just said a stupid thing , Thanks for explanation.
Converted png to dds (DXT5 format) work much better in the sim here the mod
Suggestion are welcome and give me the time for make lod objects
Edit
Mistake i haven't uploaded patterns download here
Converted png to dds (DXT5 format) work much better in the sim here the mod
Suggestion are welcome and give me the time for make lod objects
Edit
Mistake i haven't uploaded patterns download here
- Tue Jan 28, 2014 11:02 pm
- Forum: Ship and 3D asset development
- Topic: Ground station remake
- Replies: 74
- Views: 28837
Re: Ground station remake
@Fluffyfreak
I can add a texture LOD ?
Example if i have a big object with texture 4096x4096 i can made a low poly object with different material and texture 1024x1024 ?
I can add a texture LOD ?
Example if i have a big object with texture 4096x4096 i can made a low poly object with different material and texture 1024x1024 ?
- Tue Jan 28, 2014 10:40 pm
- Forum: Ship and 3D asset development
- Topic: Ground station remake
- Replies: 74
- Views: 28837
Re: Ground station remake
@Nyankosensei: Which glitch? I haven't seen any shouthing glitch. With my nvidia i get some bad reflects on tubes and smoothed surfaces, i have solved by giving them different material with different specular in .model file some play with patterns http://uppix.com/t-152e8314f001543fb.jpg http://upp...
- Tue Jan 28, 2014 8:02 pm
- Forum: Ship and 3D asset development
- Topic: Ground station remake
- Replies: 74
- Views: 28837
Re: Ground station remake
Edit: I noticed that there wasn't any seam on the model. You removed it, or you just selected the areas you want to work on, unwraped and then pinned them? Edit2: I've checked your station, it's nice. I like the lighting on it, especially those floodlights illuminating the station name. :) I'll mak...
- Tue Jan 28, 2014 12:56 pm
- Forum: Ship and 3D asset development
- Topic: Ground station remake
- Replies: 74
- Views: 28837
Re: Ground station remake
Really i like that uv becouse is more professional but by now i don't have knowledge for work in something like this, i want try first with some little object like xylophis or all the facilities i want to add to this station. here is a mod if you think that one can be merged in the master i go forwa...
- Sun Jan 26, 2014 6:36 pm
- Forum: Ship and 3D asset development
- Topic: Ground station remake
- Replies: 74
- Views: 28837
Re: Ground station remake
OK give me 2 or 3 month just to forgt what i have done by now and i restart texturing this one
- Sun Jan 26, 2014 9:22 am
- Forum: Ship and 3D asset development
- Topic: Ground station remake
- Replies: 74
- Views: 28837