Search found 79 matches
- Thu Mar 21, 2019 4:23 am
- Forum: Ship and 3D asset development
- Topic: Auronox Corp - Sador Heavy Fighter
- Replies: 8
- Views: 5756
Re: Auronox Corp - Sador Heavy Fighter
I was never quite a fan of the initial Sador design for numerous reasons, the chief of which was that it always felt like a flying saucer got stretched out and had wings slapped on. Today, I got some free time and took a crack at redesigning the airframe. I may have erred a little too far on the sid...
- Mon Mar 11, 2019 8:31 pm
- Forum: Projects
- Topic: Head tracking with Opentrack/Freetrack
- Replies: 9
- Views: 7426
Re: Head tracking with Opentrack/Freetrack
After some thought, I'll likely implement an off-thread UDP socket handler that gets queried at the appropriate point by the Input system for the current headtracking state. From there, each headtracking connection (only one to start) gets it's own data structure in the Input system that can be quer...
- Sun Mar 10, 2019 5:26 am
- Forum: Projects
- Topic: Head tracking with Opentrack/Freetrack
- Replies: 9
- Views: 7426
Re: Head tracking with Opentrack/Freetrack
Preliminary support of headtracking via joystick axis input has been implemented in PR #4536. I want to get headtracking input via FlightGear UDP protocol working as well, but that will require some additional design work to build an asynchronous method of passing updates into the engine's input sys...
- Sat Feb 16, 2019 7:51 pm
- Forum: Pioneer development
- Topic: Atmospheric flight
- Replies: 21
- Views: 7450
Re: Atmospheric flight
WKFO: marking a variable as 'extern' causes the linker to not allocate storage for it, under the assumption that it exists in another object file. If you try to link an executable without storage for all external variables, the linker will error, because everything using those variables needs to kno...
- Fri Jan 04, 2019 7:05 pm
- Forum: Face generator
- Topic: Request FaceGen
- Replies: 2
- Views: 2897
Re: Request FaceGen
Matanzan: generally, the development team doesn't take requests. We have enough work just trying to clean up all of the legacy code, not to mention being in the middle of two separate UI rewrites, updating the rendering engine, refactoring terrain generation, streamlining the asset-authoring process...
- Thu Nov 15, 2018 5:17 pm
- Forum: Face generator
- Topic: Machine learning ("AI") as a face generator
- Replies: 18
- Views: 12180
Re: Machine learning ("AI") as a face generator
Looks pretty good, impaktor. Kudos for digging all of this up. Now here's the fun question - what's the performance like? I'd say that any solution we choose should take no more than 25% CPU usage for no more than one second to create a high-resolution face image suitable for the player / station of...
- Sat Nov 10, 2018 4:10 am
- Forum: Projects
- Topic: Future rendering topic
- Replies: 13
- Views: 10193
Re: Code inspiration and rendering resource
I think I may have found something worth using. LLGL (https://github.com/LukasBanana/LLGL) is a thin C++ wrapper over DX11, OpenGL, and Vulkan, with a common, (fairly) sane API abstracting away the platform differences (and the stupendous amount of boilerplate required for Vulkan). It builds with CM...
- Thu Nov 08, 2018 5:37 pm
- Forum: Ship and 3D asset development
- Topic: Auronox Corp - Sador Heavy Fighter
- Replies: 8
- Views: 5756
Re: Auronox Corp - Sador Heavy Fighter
We have scrollbars, so it's not that big of a deal. I'd say a short description <= 300 words, and a longer description / backstory of ~800 words. @impaktor Regarding specific theme, the ship was mostly developed for combination air-and-space policing / military work. It's a heavy fighter (2x S3 guns...
- Tue Oct 30, 2018 6:47 pm
- Forum: Ship and 3D asset development
- Topic: Auronox Corp - Sador Heavy Fighter
- Replies: 8
- Views: 5756
Auronox Corp - Sador Heavy Fighter
I'm splitting this topic from the ship sketch thread now, as I feel this ship has matured enough for its own thread. Presenting the newest offering from Auronox Corp, the Sador Heavy Fighter! A multi-role, atmosphere-capable fighter craft designed for military and law-enforcement use, with a specifi...
- Sat Oct 27, 2018 11:44 pm
- Forum: Projects
- Topic: Future rendering topic
- Replies: 13
- Views: 10193
Re: Code inspiration and rendering resource
Regarding BGFX vs Forge, there are some pros and cons. BGFX Pros: - Supports OpenGL. - Has a large userbase with many opensource implementations we can reference for our own use. - Bring-your-own-engine style means it's fairly simple to drop it in place of our current OpenGL renderer. BGFX Cons: - N...