I was thinking of a death music...
https://ufile.io/dvuov
https://www.youtube.com/watch?v=k1-TrAvp_xs
Just noticed... This could be a space music too if worked on.
Search found 200 matches
- Sun Dec 17, 2017 1:22 pm
- Forum: Music and sound assets
- Topic: New Music
- Replies: 58
- Views: 30501
- Sun Dec 10, 2017 1:19 pm
- Forum: Music and sound assets
- Topic: Military Hyperdrive SFX
- Replies: 10
- Views: 6973
Re: Military Hyperdrive SFX
It doesn't. I mean the game, it doesn't loop the file. We don't have a "hyperspace ambient" sound effect. The standart hyperspace sound doesn't loop either. I don't mean "seamlessly", it doesn't loop at all. The sound just stops and you are left with cockpit/crew/ship ambiance. h...
- Sun Dec 10, 2017 12:32 pm
- Forum: Music and sound assets
- Topic: Military Hyperdrive SFX
- Replies: 10
- Views: 6973
Re: Military Hyperdrive SFX
https://ufile.io/jmtfv I've added a slight panning effect. I also created a modified version of the "Hyperdrive_Jump" sound which plays when we are in transit to another star system. Oh, and there is this... I realised the current sounds are single channel ogg files while these new ones ha...
- Sat Nov 25, 2017 3:17 pm
- Forum: Music and sound assets
- Topic: New Music
- Replies: 58
- Views: 30501
Re: New Music
Thanks! I got rid of this cencorship problem already but thank you anyway. I didn't even notice how often I was using Wikipedia before someone blocked my access to it.impaktor wrote: ↑Fri Nov 24, 2017 8:17 pm @WKFO:
https://motherboard.vice.com/en_us/arti ... ec-muffett
- Sat Sep 30, 2017 2:58 pm
- Forum: Music and sound assets
- Topic: Military Hyperdrive SFX
- Replies: 10
- Views: 6973
Military Hyperdrive SFX
Last night I was going home with one of these: https://www.ego.gov.tr/resim/normal/10738.jpg ...and sitting in the rear-est seat, closest to the enclosed engine part that makes a very interesting sound. Then suddenly this bright idea came to my mind so I stopped staring out of the window, took my sm...
- Thu Aug 31, 2017 3:50 pm
- Forum: Music and sound assets
- Topic: New Music
- Replies: 58
- Views: 30501
Re: New Music
The combat music fits the situation very well IMO and I had no problems with the transition. (I mean it doesn't feel weird when the track changes from ambient/ship-nearby to ship-firing (this track specifically)). I threw another combat track of mine into trash because it failed to be an acceptable ...
- Thu Aug 31, 2017 12:29 pm
- Forum: Pioneer development
- Topic: Forced Time Acceleration
- Replies: 4
- Views: 3053
Re: Forced Time Acceleration
I always thought that the problem with x10000 time accel has sth to do with the rate of update of physics. The in-game time passes so quickly that AI has no room to make small adjustments to fine tune the orbit. I mean if we had an unrealisticly-alienly-incredibly fast CPU and lots of RAM we could m...
- Thu Aug 31, 2017 10:55 am
- Forum: Music and sound assets
- Topic: New Music
- Replies: 58
- Views: 30501
Re: New Music
A fast paced combat track:
https://ufile.io/gnd9p
And please, I don't want to create PR's to get feedback.
https://ufile.io/gnd9p
And please, I don't want to create PR's to get feedback.
- Tue Aug 29, 2017 3:56 pm
- Forum: Music and sound assets
- Topic: New Music
- Replies: 58
- Views: 30501
Re: New Music
Don't mind me, just dumping a new load of files.... https://ufile.io/fq33k This one is a possible new docking music https://ufile.io/rk9u6 I shared this before but the link expired. I think no one listened to this so far so you can say it is new. EDIT: Apparently it still has 1 week to expire. My ba...
- Tue Aug 29, 2017 10:24 am
- Forum: Music and sound assets
- Topic: New Music
- Replies: 58
- Views: 30501