Search found 200 matches

by WKFO
Sun Dec 17, 2017 1:22 pm
Forum: Music and sound assets
Topic: New Music
Replies: 58
Views: 30501

Re: New Music

I was thinking of a death music...
https://ufile.io/dvuov
https://www.youtube.com/watch?v=k1-TrAvp_xs

Just noticed... This could be a space music too if worked on.
by WKFO
Sun Dec 10, 2017 1:19 pm
Forum: Music and sound assets
Topic: Military Hyperdrive SFX
Replies: 10
Views: 6973

Re: Military Hyperdrive SFX

It doesn't. I mean the game, it doesn't loop the file. We don't have a "hyperspace ambient" sound effect. The standart hyperspace sound doesn't loop either. I don't mean "seamlessly", it doesn't loop at all. The sound just stops and you are left with cockpit/crew/ship ambiance. h...
by WKFO
Sun Dec 10, 2017 12:32 pm
Forum: Music and sound assets
Topic: Military Hyperdrive SFX
Replies: 10
Views: 6973

Re: Military Hyperdrive SFX

https://ufile.io/jmtfv I've added a slight panning effect. I also created a modified version of the "Hyperdrive_Jump" sound which plays when we are in transit to another star system. Oh, and there is this... I realised the current sounds are single channel ogg files while these new ones ha...
by WKFO
Sat Nov 25, 2017 3:17 pm
Forum: Music and sound assets
Topic: New Music
Replies: 58
Views: 30501

Re: New Music

Thanks! I got rid of this cencorship problem already but thank you anyway. I didn't even notice how often I was using Wikipedia before someone blocked my access to it.
by WKFO
Sat Sep 30, 2017 2:58 pm
Forum: Music and sound assets
Topic: Military Hyperdrive SFX
Replies: 10
Views: 6973

Military Hyperdrive SFX

Last night I was going home with one of these: https://www.ego.gov.tr/resim/normal/10738.jpg ...and sitting in the rear-est seat, closest to the enclosed engine part that makes a very interesting sound. Then suddenly this bright idea came to my mind so I stopped staring out of the window, took my sm...
by WKFO
Thu Aug 31, 2017 3:50 pm
Forum: Music and sound assets
Topic: New Music
Replies: 58
Views: 30501

Re: New Music

The combat music fits the situation very well IMO and I had no problems with the transition. (I mean it doesn't feel weird when the track changes from ambient/ship-nearby to ship-firing (this track specifically)). I threw another combat track of mine into trash because it failed to be an acceptable ...
by WKFO
Thu Aug 31, 2017 12:29 pm
Forum: Pioneer development
Topic: Forced Time Acceleration
Replies: 4
Views: 3053

Re: Forced Time Acceleration

I always thought that the problem with x10000 time accel has sth to do with the rate of update of physics. The in-game time passes so quickly that AI has no room to make small adjustments to fine tune the orbit. I mean if we had an unrealisticly-alienly-incredibly fast CPU and lots of RAM we could m...
by WKFO
Thu Aug 31, 2017 10:55 am
Forum: Music and sound assets
Topic: New Music
Replies: 58
Views: 30501

Re: New Music

A fast paced combat track:
https://ufile.io/gnd9p

And please, I don't want to create PR's to get feedback.
by WKFO
Tue Aug 29, 2017 3:56 pm
Forum: Music and sound assets
Topic: New Music
Replies: 58
Views: 30501

Re: New Music

Don't mind me, just dumping a new load of files.... https://ufile.io/fq33k This one is a possible new docking music https://ufile.io/rk9u6 I shared this before but the link expired. I think no one listened to this so far so you can say it is new. EDIT: Apparently it still has 1 week to expire. My ba...
by WKFO
Tue Aug 29, 2017 10:24 am
Forum: Music and sound assets
Topic: New Music
Replies: 58
Views: 30501

Re: New Music

https://ufile.io/72srw

As close as it can get