Just a thought... If this is a bulk ship and the size I imagine it to be - it almost looks like a ship carrier. The doors will probably be the size of small/medium sized ships, right?
I like the shape of the ship a lot. Great work!
Claudius
Search found 111 matches
- Fri Aug 05, 2016 12:06 pm
- Forum: Ship and 3D asset development
- Topic: CargoStar Bulk Ship
- Replies: 4
- Views: 7105
- Thu Aug 04, 2016 3:59 pm
- Forum: Pioneer development
- Topic: HUD and UI ideas - mockups
- Replies: 84
- Views: 93621
Re: HUD and UI ideas - mockups
UI improvements??? I can hardly contain my excitement!!! :)
- Wed Feb 24, 2016 3:37 pm
- Forum: Pioneer development
- Topic: Search&rescue missions
- Replies: 5
- Views: 7998
Re: Search&rescue missions
Hello sfence, Thank you for reporting and uploading the save games. I have also replied to your bug report (https://github.com/pioneerspacesim/pioneer/issues/3627) - and moved the discussion there. I only check into the forum every now and then - but I get automatic emails when the bug report is upd...
- Thu Jan 28, 2016 1:59 am
- Forum: Pioneer development
- Topic: Pilot for every ship
- Replies: 0
- Views: 7069
Pilot for every ship
Following a short discussion I had with impaktor on IRC - I would like to extend crime tracking to NPC ships. This would enable the police reacting to pirates that target ships within station perimeters. All in all I would like to nudge the game a little further towards independent reactions between...
- Tue Jan 19, 2016 10:31 pm
- Forum: Pioneer development
- Topic: Better Exploration
- Replies: 19
- Views: 22158
Re: Better Exploration
Understood. Just wanted to reaffirm interest in this extension of pioneer and wanted to offer any help that is needed (from lua side).
- Mon Jan 18, 2016 10:09 pm
- Forum: Pioneer development
- Topic: Better Exploration
- Replies: 19
- Views: 22158
Re: Better Exploration
Not sure if this is still being pursued. It would be a huge addition for game play though. If there is anything I can contribute on the lua side please let me know! I like fluffyfreak's idea of combined manual/probe based exploration. Further details (landing to gather rocks, life specimen, etc.) co...
- Mon Jan 18, 2016 1:47 pm
- Forum: Projects
- Topic: Better docking
- Replies: 28
- Views: 25627
Re: Better docking
For some reason I lay wake this night thinking about how ships should behave while in "waiting" mode: Circle the station in ever tighter radius and lower altitude the further it moves up in the queue. Approaching a busy station will have ships circling looking like a funnel. And for obita...
- Sun Jan 17, 2016 7:48 pm
- Forum: Projects
- Topic: Better docking
- Replies: 28
- Views: 25627
Re: Better docking
Does this mean there is a faint glimmer of hope for ship-to-ship docking somewhere down the road? :)
- Wed Jan 13, 2016 5:30 pm
- Forum: Pioneer development
- Topic: [bug] Mission don't complete
- Replies: 7
- Views: 10090
Re: [bug] Mission don't complete
Hm... I still can't reproduce the bug. Did you have other missions active at the same time?
- Thu Jan 07, 2016 6:24 pm
- Forum: Pioneer development
- Topic: [bug] Mission don't complete
- Replies: 7
- Views: 10090
Re: [bug] Mission don't complete
Just to clarify:
1) These were local fuel delivery missions (deliver fuel to stranded ship on same planet as the station where the ad was found)?
2) You made it to the target ship on time?
1) These were local fuel delivery missions (deliver fuel to stranded ship on same planet as the station where the ad was found)?
2) You made it to the target ship on time?