Search found 155 matches

by baobobafet
Sat Jun 07, 2014 1:28 am
Forum: Ship and 3D asset development
Topic: Wave fix for sRGB profile errors
Replies: 0
Views: 5641

Wave fix for sRGB profile errors

re: https://github.com/pioneerspacesim/pioneer/pull/2903 libpng warning: iCCP: known incorrect sRGB profile libpng warning: iCCP: cHRM chunk does not match sRGB Update: This error was still occurring in the current version pioneer-20140528-win32 - so I did a little poking around and found I could re...
by baobobafet
Tue May 20, 2014 1:55 am
Forum: Pioneer development
Topic: Are there any plans to make Pioneer online multiplayer?
Replies: 28
Views: 23815

Re: Are there any plans to make Pioneer online multiplayer?

Lots more directions it can go once there becomes any type of network server interaction :) A subject that has been tossed about a lot in other forums since the earliest alpha version of Pioneer. The problems have always been synchronizing elements in a sensible way so that time acceleration doesn't...
by baobobafet
Mon May 19, 2014 12:55 am
Forum: Pioneer development
Topic: Weapons Autofire Option
Replies: 7
Views: 6819

Re: Weapons Autofire Option

[quote="baobobafet"} The ultra newest long range sniper rifles have this as a feature to offset a shooter's slight breathing movements during the trigger pull to help increase long range accuracy. The delay in firing is minute in such cases, since they are single shot episodes.[/quote] To ...
by baobobafet
Sun May 18, 2014 11:05 pm
Forum: Pioneer development
Topic: Weapons Autofire Option
Replies: 7
Views: 6819

Re: Weapons Autofire Option

I think from a game perspective it would be strange to hit fire, and not have it fire. It kind of doesn't feel like a feature. I see two alternatives, which I like more: I agree pressing the trigger and not having the weapon fire at that exact moment could seem disconcerting. The ultra newest long ...
by baobobafet
Sun May 18, 2014 10:45 am
Forum: Pioneer development
Topic: Weapons Autofire Option
Replies: 7
Views: 6819

Re: Weapons Autofire Option

Good to know :)

Autofire via AI oversight?

Another way to view the solution to this might be - that AI could have overide on the weapons trigger and simply won't process any commands from it unless
coinciding with the AI's own firing solution for whatever the designated target might be.
by baobobafet
Sun May 18, 2014 4:08 am
Forum: Pioneer development
Topic: Weapons Autofire Option
Replies: 7
Views: 6819

Weapons Autofire Option

Saw something interesting today about targeting systems and how Pioneer might benefit from a particular type of autofire function. Also may be helpful in reducing wasteful hail of fire scenarios that could drag down game frame rates. Could be introduced as a weapons upgrade with an option that could...
by baobobafet
Fri May 09, 2014 4:36 am
Forum: Pioneer development
Topic: Life in Pioneer
Replies: 26
Views: 19037

Re: Life in Pioneer

The diversity of potential life forms in the universe has now expanded beyond what many had previously thought was possible.
Check this latest report:
http://www.cbc.ca/news/technology/synth ... -1.2636341
by baobobafet
Thu May 01, 2014 8:58 pm
Forum: Pioneer development
Topic: Crosshair cursor
Replies: 16
Views: 8953

Re: Crosshair cursor

@baobobafet: That thing you are saying about the cursor shadow makes quite a lot of sense. I guess it's a balancing act between detachment and not distinct enough. :) Yeah I was playing around with the shadows a bit the other day and depending on how noticeable (transparent) the drop shadow is can ...
by baobobafet
Thu May 01, 2014 2:59 am
Forum: Pioneer development
Topic: Crosshair cursor
Replies: 16
Views: 8953

Re: Crosshair cursor

Thanks Robn\, - might be a handy function?

One thought, regarding crosshair usage, it might be appropriate to have the cursor auto change on navigation screens to the more accurate targeting crosshair when selecting potential star or planetary destinations.
by baobobafet
Wed Apr 30, 2014 8:57 pm
Forum: Pioneer development
Topic: Crosshair cursor
Replies: 16
Views: 8953

Re: Crosshair cursor

Oopsy, neglected to ask, Robn,
What if any, is console support syntax for changing cursor type?