Search found 155 matches
- Sat Jun 07, 2014 1:28 am
- Forum: Ship and 3D asset development
- Topic: Wave fix for sRGB profile errors
- Replies: 0
- Views: 5641
Wave fix for sRGB profile errors
re: https://github.com/pioneerspacesim/pioneer/pull/2903 libpng warning: iCCP: known incorrect sRGB profile libpng warning: iCCP: cHRM chunk does not match sRGB Update: This error was still occurring in the current version pioneer-20140528-win32 - so I did a little poking around and found I could re...
- Tue May 20, 2014 1:55 am
- Forum: Pioneer development
- Topic: Are there any plans to make Pioneer online multiplayer?
- Replies: 28
- Views: 23817
Re: Are there any plans to make Pioneer online multiplayer?
Lots more directions it can go once there becomes any type of network server interaction :) A subject that has been tossed about a lot in other forums since the earliest alpha version of Pioneer. The problems have always been synchronizing elements in a sensible way so that time acceleration doesn't...
- Mon May 19, 2014 12:55 am
- Forum: Pioneer development
- Topic: Weapons Autofire Option
- Replies: 7
- Views: 6819
Re: Weapons Autofire Option
[quote="baobobafet"} The ultra newest long range sniper rifles have this as a feature to offset a shooter's slight breathing movements during the trigger pull to help increase long range accuracy. The delay in firing is minute in such cases, since they are single shot episodes.[/quote] To ...
- Sun May 18, 2014 11:05 pm
- Forum: Pioneer development
- Topic: Weapons Autofire Option
- Replies: 7
- Views: 6819
Re: Weapons Autofire Option
I think from a game perspective it would be strange to hit fire, and not have it fire. It kind of doesn't feel like a feature. I see two alternatives, which I like more: I agree pressing the trigger and not having the weapon fire at that exact moment could seem disconcerting. The ultra newest long ...
- Sun May 18, 2014 10:45 am
- Forum: Pioneer development
- Topic: Weapons Autofire Option
- Replies: 7
- Views: 6819
Re: Weapons Autofire Option
Good to know :)
Autofire via AI oversight?
Another way to view the solution to this might be - that AI could have overide on the weapons trigger and simply won't process any commands from it unless
coinciding with the AI's own firing solution for whatever the designated target might be.
Autofire via AI oversight?
Another way to view the solution to this might be - that AI could have overide on the weapons trigger and simply won't process any commands from it unless
coinciding with the AI's own firing solution for whatever the designated target might be.
- Sun May 18, 2014 4:08 am
- Forum: Pioneer development
- Topic: Weapons Autofire Option
- Replies: 7
- Views: 6819
Weapons Autofire Option
Saw something interesting today about targeting systems and how Pioneer might benefit from a particular type of autofire function. Also may be helpful in reducing wasteful hail of fire scenarios that could drag down game frame rates. Could be introduced as a weapons upgrade with an option that could...
- Fri May 09, 2014 4:36 am
- Forum: Pioneer development
- Topic: Life in Pioneer
- Replies: 26
- Views: 19037
Re: Life in Pioneer
The diversity of potential life forms in the universe has now expanded beyond what many had previously thought was possible.
Check this latest report:
http://www.cbc.ca/news/technology/synth ... -1.2636341
Check this latest report:
http://www.cbc.ca/news/technology/synth ... -1.2636341
- Thu May 01, 2014 8:58 pm
- Forum: Pioneer development
- Topic: Crosshair cursor
- Replies: 16
- Views: 8953
Re: Crosshair cursor
@baobobafet: That thing you are saying about the cursor shadow makes quite a lot of sense. I guess it's a balancing act between detachment and not distinct enough. :) Yeah I was playing around with the shadows a bit the other day and depending on how noticeable (transparent) the drop shadow is can ...
- Thu May 01, 2014 2:59 am
- Forum: Pioneer development
- Topic: Crosshair cursor
- Replies: 16
- Views: 8953
Re: Crosshair cursor
Thanks Robn\, - might be a handy function?
One thought, regarding crosshair usage, it might be appropriate to have the cursor auto change on navigation screens to the more accurate targeting crosshair when selecting potential star or planetary destinations.
One thought, regarding crosshair usage, it might be appropriate to have the cursor auto change on navigation screens to the more accurate targeting crosshair when selecting potential star or planetary destinations.
- Wed Apr 30, 2014 8:57 pm
- Forum: Pioneer development
- Topic: Crosshair cursor
- Replies: 16
- Views: 8953
Re: Crosshair cursor
Oopsy, neglected to ask, Robn,
What if any, is console support syntax for changing cursor type?
What if any, is console support syntax for changing cursor type?