Search found 72 matches
- Fri Oct 24, 2014 5:51 pm
- Forum: Projects
- Topic: Game Analytics
- Replies: 28
- Views: 28773
Re: Game Analytics
@lwho, first of all, let me apologise [...] Apology accepted. In some of my posts I was sailing quite at the edge of personal attacks, and I apologize if something I wrote was understood as such. I want to stress that I did not assume that anyone involved here has malicious intents with the data co...
- Tue Oct 21, 2014 10:13 pm
- Forum: Projects
- Topic: Game Analytics
- Replies: 28
- Views: 28773
Re: Game Analytics
So you're attitude is: fuck 'em No, it's "If you want something from us, tell us! We won't read your minds (not even try to ;))." My purpose with this is to get some minimal data so that we can avoid fucking over people who are playing our game. Many of whom probably don't register on eit...
- Tue Oct 21, 2014 9:50 pm
- Forum: Projects
- Topic: Game Analytics
- Replies: 28
- Views: 28773
Re: Game Analytics
One other thing is, how the access to the data is controlled? As an open source project, maybe these things could benefit a lot of other projects too. Which is one thing for being transparent with it, and provide access on an open basis. On the other hand, these are data about our users, even if it...
- Tue Oct 21, 2014 9:35 pm
- Forum: Projects
- Topic: Game Analytics
- Replies: 28
- Views: 28773
Re: Game Analytics
We know nothing about our users. The people that visit the forum are always going to be in the vanishingly small minority of the actual users - worse than that they're a self-selecting minority. We don't know why they play, what they're playing on, or anything about the way that they play, we don't...
- Tue Oct 21, 2014 8:11 pm
- Forum: Projects
- Topic: Game Analytics
- Replies: 28
- Views: 28773
Re: Game Analytics
We have to be very careful with this kind of topic, because reputation is all an open source project has and can quite easily be lost and only very hardly be re-gained. In any case such a feature must be opt-in not opt-out (and it should ask for opt-in at most once, because everything else could be ...
- Tue Oct 21, 2014 5:08 pm
- Forum: Pioneer development
- Topic: Software floats instead of fixed point?
- Replies: 8
- Views: 9366
Re: Software floats instead of fixed point?
Thanks for the heads up. I'll have a look for the branch. Of the existing libs, SoftFloat seems to be the most appropriate, though the full IEEE conformance probably comes at a price. I tend slightly to something self-made,but we'll see.
- Sun Oct 19, 2014 6:06 pm
- Forum: Pioneer development
- Topic: Software floats instead of fixed point?
- Replies: 8
- Views: 9366
Software floats instead of fixed point?
I'm starting to get crazy while fixing all those over/underflows in galaxy generation . All of those are fixable, but the code doesn't get more readable by that. Galaxy generation code isn't exactly simple anyway and burying the algorithms below a layer of numeric tricks to avoid over- or underflows...
- Tue Sep 30, 2014 8:09 pm
- Forum: Pioneer development
- Topic: Better Exploration
- Replies: 19
- Views: 24787
Re: Better Exploration
That raises a question: "Who lives in those unexplored but inhabitated systems?" :) Which leads to "How do we behave with aliens?" It might be just a pirate base. The auto-exploration code I put into the pull request already deals with the possibility that there are spaceports i...
- Fri Sep 26, 2014 9:10 pm
- Forum: Pioneer development
- Topic: Migrating RefCountedPtr to std::shared_ptr?
- Replies: 7
- Views: 8469
Re: Migrating RefCountedPtr to std::shared_ptr?
Other than that, I do prefer intrusive ref-counting, as it avoids some pitfalls. Are you thinking about anything else than the possibility to safely create new smart pointers from bare pointers? This is possible for std::shared_ptr through std::enable_shared_from_this, which essentially puts a weak...
- Fri Sep 26, 2014 7:42 pm
- Forum: Pioneer development
- Topic: Migrating RefCountedPtr to std::shared_ptr?
- Replies: 7
- Views: 8469
Re: Migrating RefCountedPtr to std::shared_ptr?
MSDN says it does. We'll only be sure if we try, though ;) Maybe we should start with something smaller than Galaxy to try.FluffyFreak wrote:The usual: check it works in Visual Studio 2013 :)